All these changes are relative to the real MUME, not to the previous test version.
Escape is now twice as fast.
Escaping from a single opponent is a tad harder.
Escaping from multiple opponents is a lot easier.
Escape <direction> if you are not fighting will just move you.
Escape if you can disengage will disengage you instantly (like disengage) and then move you if you gave a direction.
Note: Your defense is not reduced while doing escape (this is not a change).
Panic lasts a bit shorter
If you get panic, you cannot sneak for 4 seconds. Sneak will be auto-enabled again as soon as you can sneak. You will see this in your promt as "s" instead of "S" - "s" means you want to sneak but are unable to right now. You also get a message when you can sneak again, but this might be too spammy.
Enter and leave have been fixed to behave more like movement commands.
You can no longer backstab people who were bashed during a backstab attempt.
Hide/search/reveal/flush mechanics have been altered.
If you are searching/revealing/flushing, you will stop instantly as soon as anyone in the room reveals or flushes anything and you can see it.
If you were flushing, you will join the fight.
It's probably a good idea to sometimes use search/reveal/flush t instead of q if you want to find something.
If someone who is hidden tries to leave the room, there is a chance that you will detect it if you are currently searching or flushing. If you detect it, the following happens:
- If you were searching, you will see it & the direction of the exit.
If you were revealing, you will see it and also reveal it to your group (and everyone will see the direction).
If you were flushing, you will attack.