You can change the colour settings for either of the following fields:
achievement header movement-out say weather zone-nice avoid-damage hit narrate shout yell damage look normal social zone-bad emote magic pray song zone-evil enemy miss prompt status zone-good exits movement-in room-desc tell zone-neutral
To see the current colour setting for one of the fields, use:
> change colour <field>
where <field> is one of the above. To actually change it, use:
> change colour <field> <attribute>
The <attribute> may be one of "none" (no colour), "default" (the MUME built-in standard colour) or "monochrome" (the MUME built-in standard monochrome settings).
You can also specify your own colour setting. Then the <attribute> consists of zero or more of "blink", "bold", "faint", "inverse", "italic" and "underline", optionally followed by a colour, optionally followed by the keyword "on" and a background colour.
The colours available are:
black red green yellow blue magenta cyan white BLACK RED GREEN YELLOW BLUE MAGENTA CYAN WHITE
If you write the colour starting with a capital letter (Black, Blue, etc.) you get a high intensity version of the colour.
Here are a few examples:
> cha col look bold green make room names appear in bold green > cha col narr underline make narrates appear underlined > cha col song default make songs appear in the default colour (yellow) > cha col hit Green on red make hits show in high intensity green on a red background
The "normal" field is mostly useful for people with bad terminal programs that don't reset colours properly. Setting the colour to anything but "none" will make all text from the game be forced into a certain colour. So if you have problem with colours "bleeding" into places where they don't belong, try "cha col norm white on black" (or whatever setting you prefer).
You can also set groups of fields to one of the "none", "default"
or "monochrome" settings using:
> cha col <group> none|default|monochrome
where <group> can be one of the following:
all all the fields communications the pray, say, shout, song, tell and yell fields fights the damage and hit fields zones the zonebad, zoneevil, zonegood, zoneneutral and zonenice fields (used by the "map" command)
> cha col all default set all colours to the default values > cha col fight none turn off colours in fights > cha col comm mono make communications appear in monochrome
You can also toggle the use of colours on and off, overriding the settings above. This is done with "change colour on" and "change colour off".
You can change multiple fields by separating them by commas. For example:
> cha col all default, say bold white on red, zones none
Use "change colour show" to show all your current setting as a single command that can be used to go back to these settings at a later time, or for a different character.
See also: CHANGE, MAP, ANSICODES, "ANSI EXAMPLE"
This page was automatically generated on Mon Jan 7 11:13:10 2019