Search found 12 matches

by Adverse
Mon Dec 29, 2008 8:12 pm
Forum: Archive
Topic: Any future ahead? I guess not.
Replies: 27
Views: 13403

Re: Any future ahead? I guess not.

Yes Thifs are playable. BUT you have to modify their praccs and stats. So why weren't we given a free praccreset or even a free smaller stat change. I agree on the sneak issue.
by Adverse
Fri Dec 26, 2008 10:52 pm
Forum: Archive
Topic: Any future ahead? I guess not.
Replies: 27
Views: 13403

Any future ahead? I guess not.

Well, this will unfortunately be written when I am not in my best mood since I just died horribly due to what happened almost a year ago. Unlike before, see the thread “Recent changes, any future ahead?” I am now a lot more negative and I just want to say that I am really disappointed with how manag...
by Adverse
Mon Aug 25, 2008 8:59 pm
Forum: Archive
Topic: Recent changes, any future ahead?
Replies: 4
Views: 2443

Recent changes, any future ahead?

Today it is 6 months and 1 day since Gothmog posted the oncoming of many changes except the ones that changed thieves. I just want to ask once again, what so many already asked, is something else going to change? I'm sure you wanted something good to come out of these changes but so far the practica...
by Adverse
Sun Mar 30, 2008 7:23 pm
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 92847

Re: Recent changes, a bright future ahead

I think that noone was was more right than Razoor who somewhere said that this change will just encourage cowardish stab and run tactics. Also, It seems to have encouraged the tactic "always call bkup" as soon as you spot a thief and just spam it dead. I haven't had a 1v1 since the change.
by Adverse
Wed Mar 26, 2008 11:18 pm
Forum: Archive
Topic: Just a question
Replies: 1
Views: 928

Just a question

In my humble experience the skills sneak and backstab has also changed. Did something change in the process of changing escape and the other stuff that we don't know of? I have a very close to legend orc that has 108% sneak and stab. To me it seems I stab and sneak a lot worse after the change in co...
by Adverse
Sun Mar 23, 2008 8:41 pm
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 92847

Re: Recent changes, a bright future ahead

I personally might not be ultra happy bout the current thief situation (although I certanly don't think it sux completely either). However, I'm very happy bout the fact that "things are happening".
by Adverse
Sun Mar 23, 2008 8:28 pm
Forum: Archive
Topic: Travel Points
Replies: 46
Views: 23120

Re: Travel Points

Imho you should learn new areas. = Travel.
Tps are only annoying when you know areas and only travel to get points, but on the other hand, then they are not so hard. :)
by Adverse
Tue Mar 18, 2008 7:40 pm
Forum: Archive
Topic: Time Sinks
Replies: 24
Views: 11098

Re: Time Sinks

Most of the time sinks were realted to puke side. Play darkie?
I also love that mume has the realisic seasons etc. Also, there are very few "musts" as already stated.
by Adverse
Sun Mar 16, 2008 9:49 pm
Forum: Archive
Topic: Test-mume feedback on scout changes
Replies: 59
Views: 18038

Re: Test-mume feedback on scout changes

As Voravith pointed out, zorcs dont even get escape. I unless you give that skill to zorcs this changes seems very much like killing a whole race..
by Adverse
Wed Mar 12, 2008 3:02 pm
Forum: Archive
Topic: [News] Age modifiers
Replies: 19
Views: 6100

Re: [News] Age modifiers

Great change!
by Adverse
Sun Mar 02, 2008 3:26 pm
Forum: Archive
Topic: Roleplaying within MUME - Remember to roleplay?
Replies: 12
Views: 4400

Re: Roleplaying within MUME - Remember to roleplay?

With that attitude everyone should have the same link also...
I'm simply saying that in my opinion pk and all of mume would be even more fun if it was made more "realistic" from this point of view. I'm still for tell- and narrate-rooms and nonarrate general game.
by Adverse
Sun Mar 02, 2008 1:01 pm
Forum: Archive
Topic: Roleplaying within MUME - Remember to roleplay?
Replies: 12
Views: 4400

Re: Roleplaying within MUME - Remember to roleplay?

As for the roleplaying part I agree with Parrafin However I believe the game would be very interesting if we removed narrates and tells. To prevent the effect that we would all feel very isolated one could have certain rooms were narrate and tell would work. But that would only be possible in these ...