Search found 22 matches

by Snarp
Sun Apr 13, 2008 12:15 am
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 92685

Re: Recent changes, a bright future ahead

Fankil wrote:Talking about top-end-scouts et. al, aren't you guys the ones barking the loudest?
Not I, I havn't trained off anything to prac escape and I don't see it overly affecting me, which is why I'm surprised about Ugurz's reaction.
by Snarp
Sat Apr 12, 2008 10:01 am
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 92685

Re: Recent changes, a bright future ahead

I have to agree with the people who are saying scouts need to max a skill to make them work properly. Having 101% sneak (combo warscout) becomes so tedious (in pk and xp) I changed back to normal scout. But if you changed that, where would scouts put their pracs? (don't say escape, shh) It's pretty ...
by Snarp
Fri Apr 04, 2008 3:57 am
Forum: Archive
Topic: Link cap
Replies: 58
Views: 17027

Re: Link cap

Temporary lameness, lol. Skippy's only temporarily lame because he's only sunripped one troll. But he's found a good balance.

Doesn't work does it?

(I bet Edvard doesn't understand and if he can he won't be able to prove he's only temporarily lame).
by Snarp
Thu Apr 03, 2008 12:42 am
Forum: Archive
Topic: Link cap
Replies: 58
Views: 17027

Re: Link cap

Then why cry and moan about lame players when you're one of them. You are a hypocrite.
by Snarp
Tue Mar 25, 2008 7:43 am
Forum: Archive
Topic: Safespots
Replies: 18
Views: 6573

Re: Safespots

I like the strength of all the safespots around rd, priest/lb/cara/brolg/ohurk/drooling/dt. They arn't too tough and pretty easy for certain classes to solo.
by Snarp
Tue Mar 25, 2008 7:33 am
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 92685

Re: Recent changes, a bright future ahead

If the change was meant to decrease a thieves ability to fight with sneak in a closed in space or just make it easier for thieves to be spammed down in bottlenecks, then it was a success. If the change was meant to decrease the overall survivability of thieves, it's too soon to judge. Personally, it...
by Snarp
Sun Mar 23, 2008 4:36 am
Forum: Archive
Topic: Testmume feedback on scout changes revision 2
Replies: 55
Views: 16253

Re: Testmume feedback on scout changes revision 2

Razoor has the most reliable information and knowledge about thieves. He's my goto guy when I have a question. So I trust what he says. I'm not sure if that was sarcasm or not... I understand he used to play thief a lot (unless he's playing one now). -Kenzu It was not sarcastic, he is probably the ...
by Snarp
Sat Mar 22, 2008 1:40 am
Forum: Archive
Topic: Testmume feedback on scout changes revision 2
Replies: 55
Views: 16253

Re: Testmume feedback on scout changes revision 2

Razoor has the most reliable information and knowledge about thieves. He's my goto guy when I have a question. So I trust what he says.
by Snarp
Fri Mar 21, 2008 2:30 am
Forum: Archive
Topic: Link cap
Replies: 58
Views: 17027

Re: Link cap

Edvard is just a complete twat, Eorberl thats all. He's one of those guys that never admits he overkills/linkless kills/traps/plays stabbers/has a fast link/has the best eq/storeport/charm abuser/sleeper. Basically he's the under dog king. Every victory he has, he's the shit and noone expected him t...
by Snarp
Thu Mar 20, 2008 11:28 pm
Forum: Archive
Topic: Bug forum
Replies: 5
Views: 2054

Re: Bug forum

So we still go through mume to report bugs, we can't make new topics in that forum for new bugs?
by Snarp
Wed Mar 19, 2008 10:59 pm
Forum: Archive
Topic: Link cap
Replies: 58
Views: 17027

Re: Link cap

Only for you Edvard or bashtrap you. Either one on either side. Then I'd gac, burn, wait for you to come back. Amazing the amount of people saying it would hurt the game, after a month noone would notice. The faster people are a disgrace and it's hilarious that Wobbler thinks that link didn't make t...
by Snarp
Wed Mar 19, 2008 4:22 am
Forum: Archive
Topic: Testmume feedback on scout changes revision 2
Replies: 55
Views: 16253

Re: Testmume feedback on scout changes revision 2

I agree with Wobbler that there should be some sort of way to see if you've canceled hide. It was somewhat surprising on testmume to see what did and did not cancel. Smiling doesn't reveal you to a player in the room, but licking your mouth and smiling does. Running into a wall doesn't reveal (it d...
by Snarp
Wed Mar 19, 2008 1:33 am
Forum: Archive
Topic: Keep at bay
Replies: 15
Views: 4990

Re: Keep at bay

I fought Stolb in skeletalwarrior-mail eq, as lvl 35ish Zaug, black metal shield and giant spear. We both started healthy, he was wounded when i was hurt, but then i felt too lame to use keep at bay so i started attacking which made me loose. I died when he was bad. He was lvl 100 in fullset. I alm...
by Snarp
Wed Mar 19, 2008 12:31 am
Forum: Archive
Topic: Link cap
Replies: 58
Views: 17027

Re: Link cap

Seriously though I get what you're saying. I've just never found the 'I'm suffering so you should suffer too' argument very interesting. People only suffer because others have better links. If the links are even noone suffers. The speed isn't the problem, it's the difference in speeds between all t...
by Snarp
Wed Mar 19, 2008 12:17 am
Forum: Archive
Topic: Link cap
Replies: 58
Views: 17027

Link cap

Can it even be done? This would end the never ending link discussion and it would even out the playing field considerably. I thought I may aswell post a topic about it and get an answer because I don't even know if it's possible. It goes without saying that if it were possible, I'd vote for it to be...
by Snarp
Tue Mar 18, 2008 10:51 pm
Forum: Archive
Topic: Testmume feedback on scout changes revision 2
Replies: 55
Views: 16253

Re: Testmume feedback on scout changes revision 2

What is this fixing? Why are thieves the only class being nerfed? Why can't you fix it so you can stab sleeping targets whether you are sneaking or not (i'm sick of getting the you've been caught by surprise message on a sleeping victim). Now everyone will spam flush because it works like old search...
by Snarp
Sun Mar 16, 2008 11:10 am
Forum: Archive
Topic: What would you change?
Replies: 127
Views: 50458

Re: What would you change?

500ms link cap!
by Snarp
Sun Mar 16, 2008 10:24 am
Forum: Archive
Topic: Test-mume feedback on scout changes
Replies: 59
Views: 18022

Re: Test-mume feedback on scout changes

Whats the reasoning behind the change? What are we trying to fix here? I don't really see what this is going to fix. Wimpy is a big problem, if you eat a bash while trying to escape you might die as a thief because wimpy isn't maxed and it won't help reduce bash duration. This change would drastical...
by Snarp
Sun Mar 16, 2008 5:58 am
Forum: Archive
Topic: Test-mume feedback on scout changes
Replies: 59
Views: 18022

Re: Test-mume feedback on scout changes

Not being able to use commands while escape goes through is unavoidable i guess.
by Snarp
Sun Mar 16, 2008 3:22 am
Forum: Archive
Topic: Test-mume feedback on scout changes
Replies: 59
Views: 18022

Re: Test-mume feedback on scout changes

My observations: I think you have less defence when trying to escape (free hit basically?). Escape vs multiple targets is bad. I failed 3 escapes in a row against the commanding patrol in moria near hwains/shaghosh zone before having to flee. I don't like how when you escape your enemy can see which...