Search found 18 matches

by Finwë
Wed Apr 16, 2008 1:38 am
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 91397

Re: Recent changes, a bright future ahead

I haven't tracked someone circle-hiding since the recent change to track, but certainly, even before the change, you did not have to re-track to know where the person had hidden: you just had to be observant. And since track was still active, you didn't even need to re-track!
by Finwë
Sun Apr 13, 2008 12:59 pm
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 91397

Re: Recent changes, a bright future ahead

Caerroil wrote:Unless you track there is no chance what so ever of finding a scout, and not all characters can track fast enough to avoid a backstab.
Well, you shouldn't need to track in every room - it's only the first room that takes a while to pick up tracks. Following them is too quick to get stabbed.
by Finwë
Sun Apr 13, 2008 12:49 pm
Forum: Archive
Topic: Awareness
Replies: 5
Views: 2070

Re: Awareness

I never said awareness was as effective as, possibly, it should be, or at least as effective as you might expect, vs backstab, but yes, I have seen high awareness people save backstabs at a higher rate than people without it practiced. Others might be more qualified to comment on this.
by Finwë
Sun Apr 13, 2008 2:52 am
Forum: Archive
Topic: PANIC! A rethink...
Replies: 11
Views: 3761

PANIC! A rethink...

As Wobbler said, and we probably all know it: 99% of all flees are nothing that would even remotely resemble a flight in panic in a real-life situation, but an attempt at either a tactical retreat by a group to reform the line (which the game forces players to do in another room instead of 50 metres...
by Finwë
Sat Apr 12, 2008 10:57 pm
Forum: Archive
Topic: Awareness
Replies: 5
Views: 2070

Re: Awareness

Yes, awareness below 95% does have a noticeable effect. It increases vision, hearing and smell. This is what is used to detect sneakers, hidden people and backstab attempts. Perception already affects these and the awareness skill, so it doesn't need triple-counting.
by Finwë
Sat Apr 12, 2008 10:30 pm
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 91397

Re: Recent changes, a bright future ahead

Snarp seems to be one of the few scout players who understood why I find hide in small rooms/tunnels to be too good (even more so with loop-hide), even if a scout might not be able to stay hidden for long in one room it can/could most of the time just move and re-hide in another room causing the hu...
by Finwë
Sat Apr 12, 2008 2:30 pm
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 91397

Re: Recent changes, a bright future ahead

The problem with making changes is people always compare the top end scout players (i'm talking eq, experience, lvls) with the average joe player and it's not realistic. Another problem might be that the gap between average scouts and top end scouts is so large that people forget about the majority...
by Finwë
Sat Apr 12, 2008 1:57 am
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 91397

Re: Recent changes, a bright future ahead

Why should scouts be able to max all available class skills? No other class can do that. That said scouts can max more skills than any other class can, so I'd hardly say that they lack pracs, now they might be more on the level with other classes in that regard. Scouts can't max all available class...
by Finwë
Thu Apr 10, 2008 1:33 am
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 91397

Re: Recent changes, a bright future ahead

Yes it has made scouts harder to play for slower linked people, but I dont see a problem with that. Not because I am fast linked but because while scouts were easy to play for slower linked people, they were ridiculously easy to play for fast linked people. When I say easy to play I dont mean easy ...
by Finwë
Wed Apr 09, 2008 1:39 am
Forum: Archive
Topic: Scout changes - ideas
Replies: 33
Views: 12730

Re: Scout changes - ideas

not showing escape directions means basically that you just disappear. might as well give word of recall or teleport scrolls to all scouts when they land from halls. nothing personal ugurz but that is a dumb idea. no reason you should just vanish. Tell that to the orc assassin mobs! No, but serious...
by Finwë
Wed Apr 09, 2008 1:12 am
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 91397

Re: Recent changes, a bright future ahead

Clearly Faramir and his men are combo characters (sneak, hide, missile, slash, presumably excellent dodge and parry since they have no armour). ;)

But let's not get side-tracked too much.
by Finwë
Sat Apr 05, 2008 3:59 am
Forum: Archive
Topic: Scout changes - ideas
Replies: 33
Views: 12730

Re: Scout changes - ideas

Ah, just discovered this thread in the Ideas forum with which there is some overlap.
Scout skills to compensate recent changes
However, that thread is more about original ideas and less about (ideas on) tweaking what we have, which this one is about at the moment. So I'll leave it unmerged.
by Finwë
Sat Apr 05, 2008 3:30 am
Forum: Archive
Topic: Scout changes - ideas
Replies: 33
Views: 12730

Re: PANIC / NOSNEAK

Specifically PANIC / NOSNEAK: I will group these together because I see no reason (other than gameplay ones) why PANIC and NOSNEAK should be separate as they are right now. Henceforth, assume that they are equivalent in this post. 1. Panic-affect should not be automatic when fleeing a fight, even if...
by Finwë
Sat Apr 05, 2008 3:25 am
Forum: Archive
Topic: Scout changes - ideas
Replies: 33
Views: 12730

Re: Scout changes - ideas

And some random ideas I came up with as I was reading those posts: Flee shouldn't cause nosneak, only failed flees that cause panic should be able to cause nosneak. - Finwe - idea expanded below in my next post. Allow shoot, etc. to work while escaping (just as it does while fleeing). - Finwe Implem...
by Finwë
Sat Apr 05, 2008 3:21 am
Forum: Archive
Topic: Scout changes - ideas
Replies: 33
Views: 12730

Summary of Testmume feedback on scout changes revision 1 & 2

This is a brief summary of the ideas presented in the 59+55 posts in these two threads (Testmume feedback on scout changes revision 1 & 2). Italics are mine. The rest is either quoted or paraphrased: Make it so Panic doesn't cancel sneak, only prevents backstab. - Razoor Implement an auto-escape sim...
by Finwë
Sat Apr 05, 2008 3:12 am
Forum: Archive
Topic: Scout changes - ideas
Replies: 33
Views: 12730

Scout changes - ideas

First I will briefly summarise existing ideas / thoughts put forward. Then I will add some of my own in the following posts.
by Finwë
Sat Mar 22, 2008 4:13 am
Forum: Archive
Topic: Train System
Replies: 4
Views: 1704

Re: Train System

Pretty sure: reset.
by Finwë
Thu Feb 28, 2008 12:22 am
Forum: Archive
Topic: [Poll] # of posts per page
Replies: 5
Views: 1913

Re: Poll: # of posts per page

I voted for 10, because if one doesn't have time to read all the new posts in a thread, one doesn't want more than the number one is going to read to be marked as Read. Or, put more simply, there is less chance of unread messages getting marked as read (which could also happen for a variety of other...