Search found 38 matches

by dianos
Mon May 28, 2012 4:05 pm
Forum: Archive
Topic: These forums are no longer linked to by mume.org
Replies: 2
Views: 2940

Re: These forums are no longer linked to by mume.org

ah. Fair enough. I guess I was just thrown off because the link was moved.
by dianos
Mon May 28, 2012 1:19 am
Forum: Archive
Topic: These forums are no longer linked to by mume.org
Replies: 2
Views: 2940

These forums are no longer linked to by mume.org

As per the subject line: this forum (mume.org/forum) doesn't appear to be linked to by the main mume homepage (mume.org). There use to be a link on the sidebar, labeled "Forum", or something like that. Now there is apparently no link at all. What's up with that? (Actually the link was always a bit b...
by dianos
Wed Nov 30, 2011 3:23 am
Forum: Archive
Topic: Any oldtimers still here?
Replies: 12
Views: 11447

Re: Any oldtimers still here?

Well, I think there are many balance problems in mume which make it hard for new players to get a foothold, but the particular problem I had in mind was about the rate of XP gain. XP gain for killing particular mobs is reduced depending on how much xp you've already gained from that kind of mob. I t...
by dianos
Tue Nov 29, 2011 11:22 am
Forum: Archive
Topic: Any oldtimers still here?
Replies: 12
Views: 11447

Re: Any oldtimers still here?

I'm not around any more. I'm just stopping by to see if the game is still being updated.
(I'm not likely to play again unless someone changes the trophy / xp system. [Or gives me C access so that I can do it myself.])
by dianos
Wed Oct 13, 2010 3:01 pm
Forum: Archive
Topic: Help with MMapper2
Replies: 33
Views: 35905

Re: Help with MMapper2

Getting a fresh svn checkout didn't directly solve the problem... but it did lead to the solution. :) The problem was that I had only checked out the mmapper/src directory. (Way back when I was editing mmapper in the past, that was all that I needed). Anyway, when I checked out the full mmapper dire...
by dianos
Wed Oct 13, 2010 3:22 am
Forum: Archive
Topic: Help with MMapper2
Replies: 33
Views: 35905

Re: Help with MMapper2

It looks like that particular problem is fixed — so cmake gets a bit further, but now there is another problem: CMake Error at CMakeLists.txt:160 (QT4_WRAP_CPP): Unknown CMake command "QT4_WRAP_CPP". It sounds like I need some kind of special QT module for cmake or something. I don't know. (by the w...
by dianos
Mon Oct 11, 2010 1:13 pm
Forum: Archive
Topic: Help with MMapper2
Replies: 33
Views: 35905

Re: Help with MMapper2

I've just downloaded the latest code from svn, but I'm having trouble compiling it. Basically, I just open a command prompt in the mmapper2/src directory and type: cmake -G "MinGW Makefiles" it checks a few things and says they are working, then it says this: CMake Error at CMakeLists.txt:76 (QT_QUE...
by dianos
Thu Jun 25, 2009 4:13 am
Forum: Archive
Topic: Legend rerolls after 6 months
Replies: 14
Views: 6682

Re: Legend rerolls after 6 months

In my opinion, it should be both: Change train so that it affect base stats, like a reroll, and shorten reroll wait time to 6 months. In my opinion, the current implementation of train improve is broken. How it affects your character is simply bizarre - it changes the effect of stats for some purpos...
by dianos
Wed Jun 03, 2009 2:16 am
Forum: Archive
Topic: Scout changes - ideas
Replies: 33
Views: 13110

Re: Scout changes - ideas

I don't see how it would be "hugely worse than flee". What I had in mind when I wrote that was basically "flee with direction". ie. If you tried to escape, it would be the same as flee except that you could choose which direction you would flee to. Clearly that would not be worse than flee... By the...
by dianos
Mon Jun 01, 2009 5:22 am
Forum: Archive
Topic: Scout changes - ideas
Replies: 33
Views: 13110

Re: Scout changes - ideas

Here's a rough idea for how escape could be changed, based on what few people have said already: - "escape" can be turned on/off kind of like sneak. - while escape is turned on, attempting to move while fighting would cause your character to start trying to escape in the given direction. - the escap...
by dianos
Fri Jan 30, 2009 12:25 am
Forum: Archive
Topic: Mume & Social Friendship
Replies: 5
Views: 2429

Re: Mume & Social Friendship

I like it that people don't know which characters are my characters. I find that it helps with character separation. (This is a role playing game. Players are not characters, etc.) I tend to talk to different people when I use different characters. But anyway, I can see why you would want it to be d...
by dianos
Sun Jan 11, 2009 6:32 am
Forum: Archive
Topic: The term 'Darkie'
Replies: 8
Views: 4204

Re: The term 'Darkie'

Your response sounds about right. To be honest, I've never in my life heard "darkie" used in a racially derogative manner. In the context of MUME I think it is quite clear that "darkie" refers to nothing other than a character on the 'evil' side of the war and I'm content to continue using the term ...
by dianos
Mon Dec 22, 2008 1:52 am
Forum: Archive
Topic: Unretiring after 2 years and need help!!! Please!!
Replies: 6
Views: 2909

Re: Unretiring after 2 years and need help!!! Please!!

Distance to reference stats: 895 (max 100) Str: 7* Int: 9* Wis: 8* Dex: 9* Con: 7* Wil: 7* Per: 9*. [175 creation points left] Enter statistic, Q (done) or ? (help) > You will need to choose new stats that are close to your "reference stats" (reference stats are the stats your character had when it...
by dianos
Mon Dec 22, 2008 1:47 am
Forum: Archive
Topic: Why does train improve not practice %s?
Replies: 8
Views: 3337

Re: Why does train improve not practice %s?

But on the other hand, there are a stack of characters around which were created before this train business was introduced (for example, most of my characters). Furthermore, I'd guess that many characters created after this feature was implemented still were not designed to take advantage of it - be...
by dianos
Fri Dec 19, 2008 2:52 pm
Forum: Archive
Topic: Why does train improve not practice %s?
Replies: 8
Views: 3337

Re: Why does train improve not practice %s?

I agree 100%.
by dianos
Tue Oct 14, 2008 11:47 pm
Forum: Archive
Topic: Ore/Smelting
Replies: 3
Views: 2021

Re: Ore/Smelting

I don't think it is possible; but it should be. It's a good idea.
by dianos
Sun Aug 17, 2008 8:30 am
Forum: Archive
Topic: Old age and Age reset
Replies: 4
Views: 2151

Re: Old age and Age reset

Age resets should be available with much shorter retirement for lowbies. It seems stupid to me that it is faster to mob your character into deletion, make a new one with the same stats, and level it up to where it was before just to get an age reset than it is to wait for it in retirement.
by dianos
Wed Jul 16, 2008 1:20 am
Forum: Archive - Clients and settings
Topic: [HowTo] Install mmapper2 on Windows (Mapper Guide)
Replies: 47
Views: 383468

Re: [HowTo] Install mmapper2 on Windows (Mapper Guide)

Anyone know how to get the view noride rooms to show on Mmapper2? The rooms are flagged but it's not displaying the darker shade on the map. Heh, that would be my fault... A while back I changed it so that no-ride rooms no longer had the darkened textures, they only had the little red cross. It cer...
by dianos
Fri Jul 04, 2008 2:12 am
Forum: Archive
Topic: Town Justice Problems
Replies: 10
Views: 4501

Re: Town Justice Problems

ciúin, if it wasn't organised then the whities were not working together with the darkies. They did not cooperate (they did not "work together"). What's your problem? Why are you attacking Vortenos? Wobbler, good list. Well said. I lost my faith in MUME town justice some years ago... There was some ...
by dianos
Fri Jul 04, 2008 1:51 am
Forum: Archive
Topic: [HowTo] Advanced Character Statistics
Replies: 28
Views: 348215

Re: [HowTo] Advanced Character Statistics

To follow up on what Radhruin said, I'd like to point out that I think that the current stats training system is rubbish. It was introduced as an alternative to a reroll, so that people wouldn't have to retire/recreate characters that they wanted to improve, but because it was poorly implemented it ...