Search found 38 matches
- Mon May 28, 2012 4:05 pm
- Forum: Archive
- Topic: These forums are no longer linked to by mume.org
- Replies: 2
- Views: 25802
Re: These forums are no longer linked to by mume.org
ah. Fair enough. I guess I was just thrown off because the link was moved.
- Mon May 28, 2012 1:19 am
- Forum: Archive
- Topic: These forums are no longer linked to by mume.org
- Replies: 2
- Views: 25802
These forums are no longer linked to by mume.org
As per the subject line: this forum (mume.org/forum) doesn't appear to be linked to by the main mume homepage (mume.org). There use to be a link on the sidebar, labeled "Forum", or something like that. Now there is apparently no link at all. What's up with that? (Actually the link was always a bit b...
- Wed Nov 30, 2011 3:23 am
- Forum: Archive
- Topic: Any oldtimers still here?
- Replies: 12
- Views: 73145
Re: Any oldtimers still here?
Well, I think there are many balance problems in mume which make it hard for new players to get a foothold, but the particular problem I had in mind was about the rate of XP gain. XP gain for killing particular mobs is reduced depending on how much xp you've already gained from that kind of mob. I t...
- Tue Nov 29, 2011 11:22 am
- Forum: Archive
- Topic: Any oldtimers still here?
- Replies: 12
- Views: 73145
Re: Any oldtimers still here?
I'm not around any more. I'm just stopping by to see if the game is still being updated.
(I'm not likely to play again unless someone changes the trophy / xp system. [Or gives me C access so that I can do it myself.])
(I'm not likely to play again unless someone changes the trophy / xp system. [Or gives me C access so that I can do it myself.])
- Wed Oct 13, 2010 3:01 pm
- Forum: Archive
- Topic: Help with MMapper2
- Replies: 33
- Views: 192252
Re: Help with MMapper2
Getting a fresh svn checkout didn't directly solve the problem... but it did lead to the solution. :) The problem was that I had only checked out the mmapper/src directory. (Way back when I was editing mmapper in the past, that was all that I needed). Anyway, when I checked out the full mmapper dire...
- Wed Oct 13, 2010 3:22 am
- Forum: Archive
- Topic: Help with MMapper2
- Replies: 33
- Views: 192252
Re: Help with MMapper2
It looks like that particular problem is fixed — so cmake gets a bit further, but now there is another problem: CMake Error at CMakeLists.txt:160 (QT4_WRAP_CPP): Unknown CMake command "QT4_WRAP_CPP". It sounds like I need some kind of special QT module for cmake or something. I don't know. (by the w...
- Mon Oct 11, 2010 1:13 pm
- Forum: Archive
- Topic: Help with MMapper2
- Replies: 33
- Views: 192252
Re: Help with MMapper2
I've just downloaded the latest code from svn, but I'm having trouble compiling it. Basically, I just open a command prompt in the mmapper2/src directory and type: cmake -G "MinGW Makefiles" it checks a few things and says they are working, then it says this: CMake Error at CMakeLists.txt:76 (QT_QUE...
- Thu Jun 25, 2009 4:13 am
- Forum: Archive
- Topic: Legend rerolls after 6 months
- Replies: 14
- Views: 46481
Re: Legend rerolls after 6 months
In my opinion, it should be both: Change train so that it affect base stats, like a reroll, and shorten reroll wait time to 6 months. In my opinion, the current implementation of train improve is broken. How it affects your character is simply bizarre - it changes the effect of stats for some purpos...
- Wed Jun 03, 2009 2:16 am
- Forum: Archive
- Topic: Scout changes - ideas
- Replies: 33
- Views: 135797
Re: Scout changes - ideas
I don't see how it would be "hugely worse than flee". What I had in mind when I wrote that was basically "flee with direction". ie. If you tried to escape, it would be the same as flee except that you could choose which direction you would flee to. Clearly that would not be worse than flee... By the...
- Mon Jun 01, 2009 5:22 am
- Forum: Archive
- Topic: Scout changes - ideas
- Replies: 33
- Views: 135797
Re: Scout changes - ideas
Here's a rough idea for how escape could be changed, based on what few people have said already: - "escape" can be turned on/off kind of like sneak. - while escape is turned on, attempting to move while fighting would cause your character to start trying to escape in the given direction. - the escap...
- Fri Jan 30, 2009 12:25 am
- Forum: Archive
- Topic: Mume & Social Friendship
- Replies: 5
- Views: 16142
Re: Mume & Social Friendship
I like it that people don't know which characters are my characters. I find that it helps with character separation. (This is a role playing game. Players are not characters, etc.) I tend to talk to different people when I use different characters. But anyway, I can see why you would want it to be d...
- Sun Jan 11, 2009 6:32 am
- Forum: Archive
- Topic: The term 'Darkie'
- Replies: 8
- Views: 30538
Re: The term 'Darkie'
Your response sounds about right. To be honest, I've never in my life heard "darkie" used in a racially derogative manner. In the context of MUME I think it is quite clear that "darkie" refers to nothing other than a character on the 'evil' side of the war and I'm content to continue using the term ...
- Mon Dec 22, 2008 1:52 am
- Forum: Archive
- Topic: Unretiring after 2 years and need help!!! Please!!
- Replies: 6
- Views: 16791
Re: Unretiring after 2 years and need help!!! Please!!
Distance to reference stats: 895 (max 100) Str: 7* Int: 9* Wis: 8* Dex: 9* Con: 7* Wil: 7* Per: 9*. [175 creation points left] Enter statistic, Q (done) or ? (help) > You will need to choose new stats that are close to your "reference stats" (reference stats are the stats your character had when it...
- Mon Dec 22, 2008 1:47 am
- Forum: Archive
- Topic: Why does train improve not practice %s?
- Replies: 8
- Views: 22123
Re: Why does train improve not practice %s?
But on the other hand, there are a stack of characters around which were created before this train business was introduced (for example, most of my characters). Furthermore, I'd guess that many characters created after this feature was implemented still were not designed to take advantage of it - be...
- Fri Dec 19, 2008 2:52 pm
- Forum: Archive
- Topic: Why does train improve not practice %s?
- Replies: 8
- Views: 22123
Re: Why does train improve not practice %s?
I agree 100%.
- Tue Oct 14, 2008 11:47 pm
- Forum: Archive
- Topic: Ore/Smelting
- Replies: 3
- Views: 11777
Re: Ore/Smelting
I don't think it is possible; but it should be. It's a good idea.
- Sun Aug 17, 2008 8:30 am
- Forum: Archive
- Topic: Old age and Age reset
- Replies: 4
- Views: 14687
Re: Old age and Age reset
Age resets should be available with much shorter retirement for lowbies. It seems stupid to me that it is faster to mob your character into deletion, make a new one with the same stats, and level it up to where it was before just to get an age reset than it is to wait for it in retirement.
- Wed Jul 16, 2008 1:20 am
- Forum: Archive - Clients and settings
- Topic: [HowTo] Install mmapper2 on Windows (Mapper Guide)
- Replies: 47
- Views: 688645
Re: [HowTo] Install mmapper2 on Windows (Mapper Guide)
Anyone know how to get the view noride rooms to show on Mmapper2? The rooms are flagged but it's not displaying the darker shade on the map. Heh, that would be my fault... A while back I changed it so that no-ride rooms no longer had the darkened textures, they only had the little red cross. It cer...
- Fri Jul 04, 2008 2:12 am
- Forum: Archive
- Topic: Town Justice Problems
- Replies: 10
- Views: 29740
Re: Town Justice Problems
ciúin, if it wasn't organised then the whities were not working together with the darkies. They did not cooperate (they did not "work together"). What's your problem? Why are you attacking Vortenos? Wobbler, good list. Well said. I lost my faith in MUME town justice some years ago... There was some ...
- Fri Jul 04, 2008 1:51 am
- Forum: Archive
- Topic: [HowTo] Advanced Character Statistics
- Replies: 28
- Views: 467165
Re: [HowTo] Advanced Character Statistics
To follow up on what Radhruin said, I'd like to point out that I think that the current stats training system is rubbish. It was introduced as an alternative to a reroll, so that people wouldn't have to retire/recreate characters that they wanted to improve, but because it was poorly implemented it ...