Search found 33 matches

by Elemmakil
Wed May 14, 2008 12:05 am
Forum: Archive
Topic: Travel Points
Replies: 46
Views: 24496

Re: Travel Points

Well if you mainly PK like Razoor and I, you'll notice that you generally PK around the same areas................soo......yeah
by Elemmakil
Sat Mar 29, 2008 9:54 pm
Forum: Archive
Topic: Safespots
Replies: 18
Views: 7106

Re: Safespots

Unless you stink, it's impossible to die at demons...
by Elemmakil
Tue Mar 25, 2008 9:55 pm
Forum: Archive
Topic: Safespots
Replies: 18
Views: 7106

Re: Safespots

Brolg is not that much of a safespot at all.

And someone please get rid of Ohruk "hill". :(
by Elemmakil
Tue Mar 25, 2008 9:35 pm
Forum: Archive
Topic: Travel Points
Replies: 46
Views: 24496

Re: Travel Points

Jesus, how long did play in those sessions Razoor? :P 5hr+ ?
by Elemmakil
Sat Mar 22, 2008 5:10 am
Forum: Archive
Topic: Train System
Replies: 4
Views: 1948

Re: Train System

Tested it in testmud, it doesn't.
by Elemmakil
Fri Mar 21, 2008 4:08 am
Forum: Archive
Topic: Bug forum
Replies: 5
Views: 2277

Re: Bug forum

I feel unwanted.
by Elemmakil
Thu Mar 20, 2008 5:07 pm
Forum: Archive
Topic: Link cap
Replies: 58
Views: 18874

Re: Link cap

I feel completely ignored :(

No-one read my door thingy?
by Elemmakil
Wed Mar 19, 2008 11:36 pm
Forum: Archive
Topic: Link cap
Replies: 58
Views: 18874

Re: Link cap

Snarp's saying that the general sentiment is to target a slowlinked player (usually an American)...and you only mentioned two American players out of what? at least 200+ that have played Razoor: "Well, i suppose it'd be fair. Very boring though as Rogon said, and far less enjoyable. " - Well obvious...
by Elemmakil
Wed Mar 19, 2008 11:28 pm
Forum: Archive
Topic: Link cap
Replies: 58
Views: 18874

Re: Link cap

Wobbler: 150 ms would be unfair to everyone playing on 200 ms? Well how bout 30 ms compared to 200 ms? Good argument right there. Razoor: Agree mostly on all your points, but I'd probably place prespam infront of everything. Though about client-setups...I think most people know how to use hotkeys, a...
by Elemmakil
Wed Mar 19, 2008 7:03 pm
Forum: Archive
Topic: Link cap
Replies: 58
Views: 18874

Re: Link cap

Well you are on Elvenrunes.com 24/7 , that's a USA site :P

I guess Google and Wikipedia don't count since there is a .se version of each :/ Seems you guys like to use everything we do.
by Elemmakil
Wed Mar 19, 2008 5:32 pm
Forum: Archive
Topic: Link cap
Replies: 58
Views: 18874

Re: Link cap

Only the Swedes, Norweigens, and Estonians (excuse me if I missed a nation with 30 ms or so) would "suffer". Except it wouldn't really be "suffering" because they'd get used to it + the playing level would become even. By the way, players with slow links aren't really "suffering" at the moment I'd s...
by Elemmakil
Wed Mar 19, 2008 5:15 pm
Forum: Archive
Topic: Link cap
Replies: 58
Views: 18874

Re: Link cap

Majortiy apparently means more than 50%, I always thought that it just meant which group was the largest. So instead of majority, replace it with "plurality".

Well at least you would agree with me that the majority of the players have a link over 130 msish?
by Elemmakil
Wed Mar 19, 2008 4:00 pm
Forum: Archive
Topic: Link cap
Replies: 58
Views: 18874

Re: Link cap

And what's your ping to US website Wobbler? I highly doubt that it's 30 ms or whatever.

130--170 ms is a good number because a person with DSL/cable in the US can get that connection1 Sure, I may be only thinking about myself, but Americans make up the majority of the players.
by Elemmakil
Wed Mar 19, 2008 1:37 am
Forum: Archive
Topic: Link cap
Replies: 58
Views: 18874

Re: Link cap

I half agree with Rogon and half disagree with him. Most of the players are from the United States (from some old poll + just general whois'ing ppl etc.). If they were on even link with the rest of the people , some might enjoy MUME more!
by Elemmakil
Wed Mar 19, 2008 12:33 am
Forum: Archive
Topic: Link cap
Replies: 58
Views: 18874

Re: Link cap

Cap it at 130 in my opinion! That would put everyone in the USA to Europe on even footing. (Majority of the players)
by Elemmakil
Tue Mar 18, 2008 12:19 pm
Forum: Archive
Topic: Testmume feedback on scout changes revision 2
Replies: 55
Views: 17782

Re: Testmume feedback on scout changes revision 2

How long is it going to be up? Dunno if I can test it today :/
by Elemmakil
Mon Mar 17, 2008 10:12 pm
Forum: Archive
Topic: Train System
Replies: 4
Views: 1948

Train System

Hey, I have a question about the current train system. Anyone know if the effects of the train system are retained after rerolling a character? (I.e. making a character, training certain stats, then rerolling)
by Elemmakil
Mon Mar 17, 2008 12:19 am
Forum: Archive
Topic: Let's put together a newbie guide.
Replies: 45
Views: 21047

Re: Let's put together a newbie guide.

Haven't really read the thread, but what if there was a tutorial that all players who answered yes to being a newbie went to?
by Elemmakil
Sun Mar 16, 2008 5:38 am
Forum: Archive
Topic: Test-mume feedback on scout changes
Replies: 59
Views: 19722

Re: Test-mume feedback on scout changes

Escape is nice 1v1

Escape sucks against more than 1 especially if you're in a one room closeable (one is spam closing etc.)
by Elemmakil
Sun Mar 16, 2008 2:05 am
Forum: Archive
Topic: Test-mume feedback on scout changes
Replies: 59
Views: 19722

Re: Test-mume feedback on scout changes

Mage > Thief if thief flees once.