Search found 42 matches

by Razoor
Mon May 12, 2008 9:40 pm
Forum: Archive
Topic: Travel Points
Replies: 46
Views: 156217

Re: Travel Points

Well the real issue is that the TP-system punishes those who are skillful and efficient XP'ers, i dont think that's justifiable in any way :)

/biased
by Razoor
Mon May 05, 2008 9:33 am
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 992992

Re: Recent changes, a bright future ahead

Here it's not so much about "my" class being nerfed, but rather a huge imbalanced caused to one of the classes for no apparent reason. Thieves weren't better than any other class, more like the opposite they were probably the worst class, now they're just...terrible.
by Razoor
Fri May 02, 2008 8:40 am
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 992992

Re: Recent changes, a bright future ahead

I second Leikzums post. I logged on my zorc-scout the other day cause i figured, well, it might just be playable despite these changes...lets just say i was horribly wrong. You can't do anything even remotely interesting anymore with the scoutclass, the ONLY thing left to do is stabbing people befor...
by Razoor
Sun Apr 20, 2008 11:16 pm
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 992992

Re: Recent changes, a bright future ahead

Oh come on Caerroil, dont be ridiculous. If you're in a closeable, which I assume is what you're on about, dont seriously tell me that you find it difficult to find a scout who "relocates" every 2 sec? You're using the absolutely worst tactic ever to find him, of course he will survive if you dont k...
by Razoor
Sat Apr 12, 2008 8:24 am
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 992992

Re: Recent changes, a bright future ahead

Finwe, Caerroil obviously doesn't play much scout so dont blame him for not knowing how it works :) Anyone who claims that 'scouts can easily hide in a closeable with a few rooms and survive forever' has clearly never tried. It's practically impossible to even land a hide quick in less than 5 rooms ...
by Razoor
Wed Mar 26, 2008 4:05 pm
Forum: Archive
Topic: After reading through a number of guides...
Replies: 18
Views: 61346

Re: After reading through a number of guides...

Dont, under any circumstances, go with nothing below max int/wis, you'll regret it. Str:10 Int:19 Wis:18 Dex:10 Con:12 Wil:14 Per:14. train improve con train neglect per Those stats are pretty good, at least for a PK char. If you're only gonna XP, then I would personally lower con/dex and get a bit ...
by Razoor
Tue Mar 25, 2008 9:58 pm
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 992992

Re: Recent changes, a bright future ahead

If you want to interpret my comment in that way, Gothmog, you're right. But i know, and you know, that you understand what i really meant :)
by Razoor
Tue Mar 25, 2008 5:49 pm
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 992992

Re: Recent changes, a bright future ahead

Gothmog, adding delays to MUME can never be called progress. It's a huge drawback.
by Razoor
Tue Mar 25, 2008 3:11 pm
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 992992

Re: Recent changes, a bright future ahead

They will still have this advantage. As someone pointed out, this change punishes slowlinked and less skillful players, but a good scoutplayer will have no problems keeping to the stab'n-run PK that everyone despises so much.
by Razoor
Mon Mar 24, 2008 5:58 pm
Forum: Archive
Topic: Some Sleeping Inconveniences
Replies: 9
Views: 25532

Re: Some Sleeping Inconveniences

Nah dont do that, it's nice to be able to sleep even when stuff goes on in your room :)
by Razoor
Mon Mar 24, 2008 9:55 am
Forum: Archive
Topic: Travel Points
Replies: 46
Views: 156217

Re: Travel Points

I also do like Kenzu and get at least 10k tp's before i start exping. When i leveled my last character i spent twice, sometimes three times more time on getting TP's than exping. I mostly played solo, but i wouldn't say that i didn't travel a lot. I just exped too fast, and for this i was punished. ...
by Razoor
Mon Mar 24, 2008 9:51 am
Forum: Archive
Topic: Recent changes, a bright future ahead
Replies: 99
Views: 992992

Re: Recent changes, a bright future ahead

Like Relim, I'm also very happy that the management is finally becoming more active. Every change so far has been really good, and it's great to see you communicating more with players than before. Having said that, i think it was a bit unecessary to implement this change to thieves. The class was f...
by Razoor
Thu Mar 20, 2008 11:36 am
Forum: Archive
Topic: Link cap
Replies: 58
Views: 315086

Re: Link cap

I played from asia during summed, it sucked :D
by Razoor
Thu Mar 20, 2008 10:30 am
Forum: Archive
Topic: Testmume feedback on scout changes revision 2
Replies: 55
Views: 245378

Re: Testmume feedback on scout changes revision 2

Yes, and my point is that if noone will use it then where is the use of adding it? What does it add to the gaming experience? Read Mindy's post for example and you'll understand that the whole concept of escape is not gonna work for PK against certain classes (or at all?). People will rather turn sn...
by Razoor
Thu Mar 20, 2008 10:25 am
Forum: Archive
Topic: Link cap
Replies: 58
Views: 315086

Re: Link cap

Just contact me in-game and i'll be happy to look through your client and suggest improvements :)
by Razoor
Wed Mar 19, 2008 10:34 pm
Forum: Archive
Topic: Testmume feedback on scout changes revision 2
Replies: 55
Views: 245378

Re: Testmume feedback on scout changes revision 2

Where did i say that? I merely stated that if these changes take effect, escape will be useless in a 2-roomer
against casters, and i stand for that opinion :)
by Razoor
Wed Mar 19, 2008 8:33 pm
Forum: Archive
Topic: Testmume feedback on scout changes revision 2
Replies: 55
Views: 245378

Re: Testmume feedback on scout changes revision 2

Azazello, I may be biased, but wouldn't it be silly to argue from a perspective of which I dont know as much? Sort of like what you're doing right now about thieves? ;) I've spent at least 50% of my time on MUME over the past 3-4 years playing scout, i think my comments have merit. It may seem biase...
by Razoor
Wed Mar 19, 2008 8:25 pm
Forum: Archive
Topic: Link cap
Replies: 58
Views: 315086

Re: Link cap

Well, i suppose it'd be fair. Very boring though as Rogon said, and far less enjoyable. Most people who have slow link also have extremely poor clientsetup, which is a much more important feature in PK than linkspeed will ever be. I'd say linkspeed comes after client and fighting techniques (prespam...
by Razoor
Tue Mar 18, 2008 8:15 pm
Forum: Archive
Topic: Testmume feedback on scout changes revision 2
Replies: 55
Views: 245378

Re: Testmume feedback on scout changes revision 2

It's justified with a downgrade of scouts abilty to survive in the open, in closeables they should be the same as any other class. Strong vs some, weak against others. To answer your question, a scout is quite viable in closeables without sneak against some enemies. For example if you're fighting ot...
by Razoor
Tue Mar 18, 2008 7:03 pm
Forum: Archive
Topic: Testmume feedback on scout changes revision 2
Replies: 55
Views: 245378

Re: Testmume feedback on scout changes revision 2

A required skill is also quite bad for combos, since they dont have enough pracs. On my scouts i will either reroll warrior if possible, or i'll start playing as a backstabber only...which means i'll get bored and just not play my thieves at all :) Aliasing move keys to escape is a really good idea ...