Search found 67 matches
- Sun Aug 02, 2009 9:14 am
- Forum: Archive - Clients and settings
- Topic: PowTTY logging.
- Replies: 4
- Views: 41332
Re: PowTTY logging.
I am all too familiar with the very poor logging of PowTTY, but if what you showed was the worst you get you are lucky :) This is an example of how things can look for me, and even this is a somewhat clean/nice example: !# cW Mana:Burning>prac cur prac west Alas, you cannot go that way... prac prac ...
- Sun Aug 02, 2009 9:07 am
- Forum: Archive
- Topic: New server linkspeed
- Replies: 10
- Views: 33481
Re: New server linkspeed
I have heard of some people from Eastern Europe that got worse links after the move, but a clear majority weren't really affected (since the difference is quite small) and some got a better link. Of all the Americans I've spoken to they have gotten better links, and in some cases a lot better. I thi...
- Tue Jul 14, 2009 6:49 pm
- Forum: Archive
- Topic: mirror quest
- Replies: 5
- Views: 21464
Re: mirror quest
What spell did you try to cast on the mobs, was it perhaps sleep? All undead mobs are immune to sleep, whether they are found inside the mirror quest or elsewhere. I know that fireball, colour spray, dispel evil and blindness works on the mobs inside, so they are certainly not immune to magic. Regar...
- Sat Apr 11, 2009 10:02 am
- Forum: Archive
- Topic: Spear user stats
- Replies: 4
- Views: 31767
Re: Spear user stats
IMO the only stat you want/need to adapt based on weapon class is STR, so you get enough to wield your weapon of choice. Since pretty much all high damage weapons require 18 STR it means that more or less all warriors are free to choose any weapon skill they want without their stats really making mu...
- Tue Mar 10, 2009 11:21 pm
- Forum: Archive
- Topic: What would you change?
- Replies: 127
- Views: 1090624
Re: What would you change?
Science the problem with your suggestion is that it would require a significant amount of effort from people that there is a significant lack of already (that is people with C-code access and time to spend on MUME).
- Tue Mar 03, 2009 4:15 pm
- Forum: Archive
- Topic: Playing MUME w/o auxiliary software
- Replies: 5
- Views: 17175
Re: Playing MUME w/o auxiliary software
Why do people keep bringing up the old "the way it was meant to be played" argument when trying to arguing against using specific MUD clients and mappers? That argument is just not true. Some examples of some of the absolute top of management and their contributions towards clients/mappers and their...
- Sat Dec 27, 2008 7:17 pm
- Forum: Archive
- Topic: Quick Start Quide to Level 1 Fornost
- Replies: 13
- Views: 39509
Re: Quick Start Quide to Level 1 Fornost
You can only put 3 pracs in ranger skills each level, and 3 extra to start with. So at level 1 you can have a total of 6 pracs in any one ranger skill, 9 on level 2 and so on. So the limits are high enough that one almost never will notice them. I would agree that ride isn't in any way necessary fro...
- Sat Nov 08, 2008 4:28 pm
- Forum: Archive
- Topic: Metals + Armour spell
- Replies: 10
- Views: 49768
Re: Metals + Armour spell
The armour percentage value shown while wearing physical armour and using magical armour is in no way equivalent to the same value obtained from only one of those types of abs used. In fact such a value has no real significance at all as far as I can tell, except possibly as a number to brag about l...
- Sun Aug 31, 2008 12:04 pm
- Forum: Archive
- Topic: Recent changes, any future ahead?
- Replies: 4
- Views: 19341
Re: Recent changes, any future ahead?
The sudden activity about half a year ago was not a "patronizing speech" to keep people happy, it was a genuine effort initiated by people who really do care. However as far as I know RL imposed itself and those who were driving things simply didn't have time for MUME any more. As far as I can tell/...
- Mon Aug 18, 2008 2:21 pm
- Forum: Archive
- Topic: Mage / Cleric spells & hybrids
- Replies: 5
- Views: 24114
Re: Mage / Cleric spells & hybrids
Break door is one spell I forgot to mention as quite common for mages to get, however you won't get away with much less than maxing it (at your level) if you want to be able to cast it without backfiring once you don't have full mana. Call lightning isn't very good at all for exp, it takes too much ...
- Sat Aug 16, 2008 12:58 pm
- Forum: Archive
- Topic: Mage / Cleric spells & hybrids
- Replies: 5
- Views: 24114
Re: Mage / Cleric spells & hybrids
More or less all casters (combo and pure alike) get a base set of spells, usually the following (with the number of pracs within the parenthesises): armour (max), shield (max), bob (max), cure serious/light (3-8), remove poison (2-4), create food and/or water (1-2), bless (2), cure blindness (1-2) a...
- Thu Jul 17, 2008 9:29 pm
- Forum: Archive
- Topic: What would you change?
- Replies: 127
- Views: 1090624
Re: What would you change?
I like the idea to make the chance of not being able to engage an opponent to be based on the type of terrain one is in currently, also some change to block door (preferably the often suggested give-block-door-hps idea). Something I didn't like at all was the idea to add any real importance to weapo...
- Thu Jul 03, 2008 8:44 pm
- Forum: Archive
- Topic: Question about experience
- Replies: 7
- Views: 26276
Re: Question about experience
It is very possible that a level difference of more than 5, 10 and possibly more steps gives certain reductions in gained exp (I seem to recall something along those lines from some RPG), though I would guess that it is with regards to the level difference between the character and the mob killed (w...
- Thu Jul 03, 2008 8:39 pm
- Forum: Archive
- Topic: stats or percentage?
- Replies: 12
- Views: 42957
Re: stats or percentage?
9.9999 = 5. Wobbler math? No, it is how the game calculates when it comes to giving bonuses from knowledge in weaponskills and parry. That is each whole 5% in any of those skills gives a bonus, and everything else is discarded. For most other skills and spells it isn't quite that strict, or at leas...
- Thu Jul 03, 2008 3:57 pm
- Forum: Archive
- Topic: stats or percentage?
- Replies: 12
- Views: 42957
Re: stats or percentage?
I am fairly certain that the shield spell would be equally good in both those cases, since the spell knowledge is assumed to be the same in both cases and as far as I know the shield spell has no direct relation to any stat. IMO the same would hold true for all/most other spells in which you would r...
- Thu Jul 03, 2008 3:36 pm
- Forum: Archive
- Topic: Question about experience
- Replies: 7
- Views: 26276
Re: Question about experience
In my experience the experience from killing a mob is pretty much just distributed among the killers according to their levels, with lower levels gaining less exp than higher level characters. Besides that I haven't been able to discern any real pattern. So, Fargothe, part of why you get less exp fr...
- Tue Jul 01, 2008 12:25 am
- Forum: Archive
- Topic: Scout changes
- Replies: 8
- Views: 32268
Re: Scout changes
Belamir did a very good job of commenting on most of your post, so I am only going to address this apparent "massive imbalance" you have noticed with "wizards and clerics ruling the warlord listings". Out of the 20 characters on the warlords lists 10 are warriors, 2 are scouts and 8 are casters (tha...
- Tue Jun 10, 2008 10:59 am
- Forum: Archive
- Topic: What would you change?
- Replies: 127
- Views: 1090624
Re: What would you change?
The only question I have heard while standing in a shop waiting for it to open or some mended eq to be finished is "spare some gold?", and that pretty much only happens at Angdil (and Kormock) and the ones asking are rarely newbies but semi-experienced people who most of the time just are too lazy t...
- Sat Jun 07, 2008 8:01 am
- Forum: Archive
- Topic: Negative Effects of Cross-Class Practicing
- Replies: 16
- Views: 56054
Re: Negative Effects of Cross-Class Practicing
Yes, there is a version of the "class distance" formula in effect, though it is more complex now since the difficulty of the skill/spell also has an effect. But yes, for every class skills/spells from other classes has varying effect on the original class.
- Mon Jun 02, 2008 11:44 pm
- Forum: Archive
- Topic: What would you change?
- Replies: 127
- Views: 1090624
Re: What would you change?
Like Belamir I don't think it should be made easier for new players to survive, I would much rather see them learning the game faster/better. Through the help from more experienced players, available online resources (the official MUME Wiki, or any of the unofficial sites available), mappers or inga...