Search found 187 matches
- Sun Apr 13, 2008 11:20 am
- Forum: Archive
- Topic: PANIC! A rethink...
- Replies: 11
- Views: 28999
Re: PANIC! A rethink...
Even better would be to just do away with this annoying panic completely.
Re: Awareness
Finwë, have you actually seen someone with high awareness save backstabs at a reasonable rate?
- Fri Apr 11, 2008 2:45 pm
- Forum: Archive
- Topic: What is a 'puke'?
- Replies: 12
- Views: 31442
Re: What is a 'puke'?
A whitie.
- Thu Apr 10, 2008 8:36 pm
- Forum: Archive
- Topic: Voluntary deletion?
- Replies: 5
- Views: 10762
Re: Voluntary deletion?
It is particularly annoying when characters who have been scheduled to delete !NOW! survive multiple reboots.
- Thu Apr 10, 2008 7:29 pm
- Forum: Archive
- Topic: Weapon weights
- Replies: 6
- Views: 9995
Re: Weapon weights
The unit used internally is 1 decagramme.
- Thu Apr 10, 2008 5:07 pm
- Forum: Archive
- Topic: Weapon weights
- Replies: 6
- Views: 9995
Re: Weapon weights
For one-handed weapons, approximately weight in lbs * 3 str is required.
- Thu Apr 10, 2008 9:38 am
- Forum: Archive
- Topic: Possible Effects of Reducing Parrysplit
- Replies: 5
- Views: 16403
Re: Possible Effects of Reducing Parrysplit
I came up with a possible new formula: The second person to engage reduces effective pb by 20% (not 20 pb), the third by 10% and each beyond that by 5%. With a nominal pb of 120%, someone fighting 2 opponents will then have 96 effective pb (60 today), or 84 against 3 opponents (40 today), or 78 agai...
- Thu Apr 10, 2008 1:11 am
- Forum: Archive
- Topic: Some Sleeping Inconveniences
- Replies: 9
- Views: 28916
Re: Some Sleeping Inconveniences
One can turn on/off climb while asleep, but not swim...
- Tue Apr 01, 2008 8:45 pm
- Forum: Archive
- Topic: Question about mobdeath penalty (not complaint)
- Replies: 41
- Views: 161614
Re: Question about mobdeath penalty (not complaint)
Are you quite certain it is not due to ageloss?
- Tue Apr 01, 2008 11:01 am
- Forum: Archive
- Topic: Game mechanics basically
- Replies: 11
- Views: 31985
Re: Game mechanics basically
The funny thing about this is that when Mume VIII came out everyone was of the opinoin that single-class training styles were the way to go now and there was massive complaint that the new system was too limiting in this way. Did you mean to write VII instead of VIII? As far as I remember, the hybr...
- Mon Mar 31, 2008 10:47 am
- Forum: Archive
- Topic: Possible Effects of Reducing Parrysplit
- Replies: 5
- Views: 16403
Possible Effects of Reducing Parrysplit
A recent thread by Elmir inspired me to ponder what would happen if the parrysplitting effects of fighting multiple opponents was reduced. For instance, if slashed by an arbitrary value of three quarters (a linear modifier to a non-linear system, probably not a very good actual implementation), the ...
- Sat Mar 29, 2008 11:56 am
- Forum: Archive
- Topic: Game mechanics basically
- Replies: 11
- Views: 31985
Re: Game mechanics basically
I think it would be nice if bashing skill affected bashing speed. I also think it would be nice if weaponskills had a greater impact in melee combat - right now they are the least important factor, except for xping lowbies. A weaponskill at 100% gives 20 ob with an appropriate weapon. 25 levels give...
- Fri Mar 28, 2008 11:17 am
- Forum: Archive
- Topic: Travel Points
- Replies: 46
- Views: 176443
Re: Travel Points
I once got a TP in a road room inside Fornost (the one nws from the inn, can't remember its name) less than one minute after visiting it before; this was when I was going to rent, agonised after not getting TPs behind a vast number of secret doors in wilderness areas that character had never visited...
- Thu Mar 27, 2008 11:07 am
- Forum: Archive
- Topic: New Quests (or quests for new players)
- Replies: 11
- Views: 22805
Re: New Quests (or quests for new players)
Fëanor complained several years ago about needing some mudlle he couldn't write himself to finish the White Tower stuff.
Personally I don't do any quests as a lowbie (unless I come across the Bree weaponsmith dagger), the time investment would be more profitable if spent on killing slithering snakes.
Personally I don't do any quests as a lowbie (unless I come across the Bree weaponsmith dagger), the time investment would be more profitable if spent on killing slithering snakes.
- Wed Mar 26, 2008 9:48 pm
- Forum: Archive
- Topic: New Quests (or quests for new players)
- Replies: 11
- Views: 22805
Re: New Quests (or quests for new players)
Unfortunately, not many quests are particularly rewarding. The ones that do come with a nice reward usually require a bit of character power or items that do not load very often, which unfortunately is necessary for balancing reasons. Herblore quests are particularly unrewarding as most herblores ha...
- Wed Mar 26, 2008 2:22 pm
- Forum: Archive
- Topic: After reading through a number of guides...
- Replies: 18
- Views: 69656
Re: After reading through a number of guides...
Swim: 90+
Climb: 50+
Ride: 100
Wilderness: 50-100
Endurance: ~10 pracs
Parry, dodge: 2-3 pracs each
Missile: ~5-6 pracs
Climb: 50+
Ride: 100
Wilderness: 50-100
Endurance: ~10 pracs
Parry, dodge: 2-3 pracs each
Missile: ~5-6 pracs
- Wed Mar 26, 2008 12:33 pm
- Forum: Archive
- Topic: After reading through a number of guides...
- Replies: 18
- Views: 69656
Re: After reading through a number of guides...
Oh, and awareness below 95% does not seem to do anything at all; at 95+ it gives night vision, which you as a caster can get much cheaper by practicing the spell.
- Wed Mar 26, 2008 11:24 am
- Forum: Archive
- Topic: After reading through a number of guides...
- Replies: 18
- Views: 69656
Re: After reading through a number of guides...
I would most definitely drop per by 3-4 points to improve wil, con and str.
- Tue Mar 25, 2008 12:19 pm
- Forum: Archive
- Topic: Account Output Oddity for the 36th Character
- Replies: 1
- Views: 4735
Re: Account Output Oddity for the 36th Character
Er, I guess I should have paid closer attention to the names...
I actually only have 36 characters, and the oddity includes a repetition of my last few characters. This seems to be caused by an upgrade from powwow 1.2.5 to powwow 1.2.13.
I actually only have 36 characters, and the oddity includes a repetition of my last few characters. This seems to be caused by an upgrade from powwow 1.2.5 to powwow 1.2.13.
Re: Safespots
I've killed pukes in there as a solo Orc...