Search found 187 matches

by Wobbler
Wed Mar 19, 2008 4:58 pm
Forum: Archive
Topic: [Project] Supermobs
Replies: 29
Views: 94268

Re: [Project] Supermobs

4. and 5. sound more like annoying spam than any atmospheric enhancement.

2. had better mean random like the BM spiders rather than the kind of random exits we have at Lord today, which are nothing but a mobdeath trap for slowlinked players.
by Wobbler
Wed Mar 19, 2008 12:53 pm
Forum: Archive
Topic: Testmume feedback on scout changes revision 2
Replies: 55
Views: 274817

Re: Testmume feedback on scout changes revision 2

BAnd yes, you should be able to escape without a hint to opponent about the direction you took. :) Just grab a handful of dust from ground, throw it into your opponents eyes and poof, youre gone ;) The rest of your post has some merit, the problem is how to balance it right. This part, however, is ...
by Wobbler
Wed Mar 19, 2008 11:30 am
Forum: Archive
Topic: Link cap
Replies: 58
Views: 353450

Re: Link cap

That is not true at all. The link difference between US and EU is caused by the fiber link connection between the two continents. Any packet sent on this connection between the two continents will have a roundtrip of at least 130ms (i think this is the right number) If 1% of the American tax money ...
by Wobbler
Wed Mar 19, 2008 11:27 am
Forum: Archive
Topic: Testmume feedback on scout changes revision 2
Replies: 55
Views: 274817

Re: Testmume feedback on scout changes revision 2

Making it possible to find hidden scouts in forests certainly increases the chance for the boring backstab-run-hide types to die.
by Wobbler
Wed Mar 19, 2008 10:23 am
Forum: Archive
Topic: Link cap
Replies: 58
Views: 353450

Re: Link cap

I think this would be a terrible idea. It may even out the playing field in a few situations, but on the whole it would just add a great deal of frustration for a great many players, without actually improving very much. If I get a 100 ms lag forced upon me, it would still be 117 ms with no packet l...
by Wobbler
Tue Mar 18, 2008 11:08 pm
Forum: Archive
Topic: Time Sinks
Replies: 24
Views: 92504

Re: Time Sinks

I find the mage the most annoying since it can be anywhere from Khuzur to NOC.
by Wobbler
Tue Mar 18, 2008 9:19 pm
Forum: Archive
Topic: Time Sinks
Replies: 24
Views: 92504

Re: Time Sinks

(Surf the net, watch TV, get a snack, clean up your place, whatever) All of those are out-of-game activities. I don't even have to be logged on as Wobbler to do those things. Apart from that, what comes next? Having time to spend to loot the Balrog? Get the group, the keys, do the stuff, split the ...
by Wobbler
Tue Mar 18, 2008 7:57 pm
Forum: Archive
Topic: Time Sinks
Replies: 24
Views: 92504

Re: Time Sinks

I don't have any caster with full shining, nor have I bothered to make a maxattack staff for years since it takes so much longer than getting an opal, hsb and ironbar. I would, however, like to be able to play sessions that are only 1-3 hours long without having to spend half my time idle, and I'm c...
by Wobbler
Tue Mar 18, 2008 7:53 pm
Forum: Archive
Topic: Time Sinks
Replies: 24
Views: 92504

Re: Time Sinks

Most of the time sinks were realted to puke side. Play darkie? I really, really hate having to spend so much time just waiting for sunset. This is one of the main reasons I pretty much stopped playing darkies at all about 5-6 years ago. I didn't play my one BN much because it had to spend even more...
by Wobbler
Tue Mar 18, 2008 7:49 pm
Forum: Archive
Topic: Time Sinks
Replies: 24
Views: 92504

Re: Time Sinks

Yeah, of course I can play a mage that doesn't have a staff nor pracs shield and armour or a warrior who throws away his mithril armour to put on some plain clothes instead, and who needs food and light sources anyway?
by Wobbler
Tue Mar 18, 2008 6:40 pm
Forum: Archive
Topic: Keep at bay
Replies: 15
Views: 51595

Re: Keep at bay

Or better yet, one's stabbing weapons skill!
by Wobbler
Tue Mar 18, 2008 4:25 pm
Forum: Archive
Topic: Time Sinks
Replies: 24
Views: 92504

Time Sinks

Quoting the Free Dictionary's definition of sink: To invest without any prospect of return. I think there are several aspects of MUME that must be considered time sinks. One by one not all of them are particularly bad, but together they add up to the point where one might not even bother to play at ...
by Wobbler
Tue Mar 18, 2008 3:27 pm
Forum: Archive
Topic: Subforum for Client Scripts
Replies: 2
Views: 6125

Subforum for Client Scripts

It would be nice to have a subforum where people could share their client scripts and settings.
by Wobbler
Tue Mar 18, 2008 3:26 pm
Forum: Off-topic
Topic: Redesigning MUME.org web page
Replies: 68
Views: 254396

Re: Redesigning MUME.org web page

Some links need updating, for instance powwow is now found at hoopajoo.net.
by Wobbler
Tue Mar 18, 2008 3:03 pm
Forum: Archive
Topic: Keep at bay
Replies: 15
Views: 51595

Re: Keep at bay

I have PKed some (but not much) as a spear-wielding warrior. Spears do too little damage to be of any use as an offensive weapon (unless one is hunting an unarmoured, riding opponent, but those are quite rare), and to keep someone at bay requires being aggressive since it relies only on ob. There is...
by Wobbler
Tue Mar 18, 2008 2:51 pm
Forum: Archive
Topic: Testmume feedback on scout changes revision 2
Replies: 55
Views: 274817

Re: Testmume feedback on scout changes revision 2

I have done some testing with hide and search/reveal now. Hidden thoroughly in forest with 107% hide, it averaged me about 5-6 thorough reveals/search to find myself multiplaying, with the quickest being on the first attempt and the slowest needding about a dozen. This seems OK to me. Alertness had ...
by Wobbler
Tue Mar 18, 2008 2:19 pm
Forum: Archive
Topic: Testmume feedback on scout changes revision 2
Replies: 55
Views: 274817

Re: Testmume feedback on scout changes revision 2

I agree with Edvard regarding both escape and paranoid alertness. Escaping is a bit too easy considering its advantages and being paranoid brings no noticeable advantage. I failed about 2 out of 30 escapes so far, in ranges from 1 to 4 opponents with 1 or 2 exits available (with 107% escape) - this ...
by Wobbler
Tue Mar 18, 2008 11:11 am
Forum: Archive
Topic: A Rules Question Regarding Prompt Information Extraction
Replies: 9
Views: 15440

Re: A Rules Question Regarding Prompt Information Extraction

In its current state it gives no pk advantage over having a different alias for each encounterable race, it only makes cosmetic maintenance easier. It also makes some combat socials easier to maintain, such as this one: #alias cwipe={#if (.?$(0)) #send ("emote says 'I will wipe my sword on your corp...
by Wobbler
Tue Mar 18, 2008 12:06 am
Forum: Archive
Topic: A Rules Question Regarding Prompt Information Extraction
Replies: 9
Views: 15440

Re: A Rules Question Regarding Prompt Information Extraction

So, I've managed to come up with an alias that strips any labels or player-names from anything action-captured... Happy?

Code: Select all

#alias aPromptX2={#if (@i=$combat?"(") #($combat=$combat.<(@i-1));#if ($combat.<1=="*") #($combat="*"+$combat>:1)}
by Wobbler
Mon Mar 17, 2008 6:13 pm
Forum: Archive
Topic: Out of Curiosity: What Colour Are Your Enemies?
Replies: 24
Views: 82115

Re: Out of Curiosity: What Colour Are Your Enemies?

Sarinda, just my prompt can have up to 8 different colours at the same time...