Search found 85 matches
- Thu May 22, 2008 4:22 pm
- Forum: Archive
- Topic: Powtty help!
- Replies: 2
- Views: 7231
Powtty help!
Well I don't know exactly how to explain this problem :p . I connected today and everything is different . The font is weird and the size is too big or too bold .here is a sample http://cjoint.com/data/fwsrHrYW0q.htm . Anyone know how to fix it ? :p or at least give me the default powtty font? I alr...
- Sat May 10, 2008 5:11 pm
- Forum: Archive
- Topic: Wart & Monster reimbursment thread
- Replies: 6
- Views: 12569
Re: Wart & Monster reimbursment thread
Thanks for answering
- Fri May 09, 2008 3:19 pm
- Forum: Archive
- Topic: Wart & Monster reimbursment thread
- Replies: 6
- Views: 12569
Wart & Monster reimbursment thread
This thread already exist on ER :p , but as there was no feedbacks from management . So I decided to post it here , hoping for an answer ... It is absurd that it takes so long to reimburse them because The bug is obvious!. Trolls can't be led into sun even if they were holding the ram . Consequently...
- Wed May 07, 2008 7:14 am
- Forum: Archive
- Topic: Deep mines of the Blue Mountains
- Replies: 11
- Views: 19979
Re: Deep mines of the Blue Mountains
Indeed ! It loads very good xp too
- Tue May 06, 2008 8:04 pm
- Forum: Archive
- Topic: Deep mines of the Blue Mountains
- Replies: 11
- Views: 19979
Re: Deep mines of the Blue Mountains
I can't remember exactly :p but yes there is a warning like : the spider start quickly weaving ... then you have to flee quickly . I remember I did it like 3 times with a friend and once we got cocooned both :p . fortunately someone came and cut the cocoon ... it was fun tho :p For sure that place d...
- Tue May 06, 2008 6:20 pm
- Forum: Archive
- Topic: Deep mines of the Blue Mountains
- Replies: 11
- Views: 19979
Re: Deep mines of the Blue Mountains
In case you go solo :p make sure you have some friends around to help you in case you get cocooned :p
- Tue May 06, 2008 6:14 pm
- Forum: Archive
- Topic: Deep mines of the Blue Mountains
- Replies: 11
- Views: 19979
Re: Deep mines of the Blue Mountains
I think 2 people is good
- Tue May 06, 2008 5:30 pm
- Forum: Archive
- Topic: Deep mines of the Blue Mountains
- Replies: 11
- Views: 19979
Re: Deep mines of the Blue Mountains
Well this area is kinda hard for a level 14 :p . There are like 5 nasty spiders . The problem is that you need to be fast and flee before the spider start to weave her web :p if you fail to flee or if you are too slow you will be cocooned which means you won't be able to move anymore and you will di...
- Thu May 01, 2008 7:41 pm
- Forum: Archive
- Topic: Prioritizing bugs
- Replies: 11
- Views: 20074
Re: Prioritizing bugs
I don't know the details of the story but anyway trolls can't follow leader into sun but the ram is bugged so they followed and they suned .
- Thu May 01, 2008 5:43 pm
- Forum: Archive
- Topic: Prioritizing bugs
- Replies: 11
- Views: 20074
Re: Prioritizing bugs
Maybe you should fix the bug which caused sundeath to 2 trolls because of ram ?
I know it is out of topic but why bugs are not reimbursed? :p
I know it is out of topic but why bugs are not reimbursed? :p
Re: whining
I have always been wondering if detect magic spell can detect darkies with notracks? does it?
Re: whining
I guess you were stabed by ugurz :p ? . he is a zorc . He also managed to kill my puke jessy at willow when I was regaining there . He is kinda high level like around 90 as I heard . So Its normal that he can sneak and backstab easily and more over as you said he has no tracks boots so rangers and b...
- Mon Apr 21, 2008 5:24 pm
- Forum: Off-topic
- Topic: Redesigning MUME.org web page
- Replies: 68
- Views: 272120
Re: Redesigning MUME.org web page
I disagree Freyja :p most of maps about mume I have seen are not drawn by hand :p and the one done by Erondil is original since he draw it by himself The original mume map you posted is very hard to read or even to get a quick over look of Arda :p . It is not very well illustrated as the one of eron...
- Fri Apr 18, 2008 3:52 pm
- Forum: Off-topic
- Topic: Redesigning MUME.org web page
- Replies: 68
- Views: 272120
Re: Redesigning MUME.org web page
Not a problem :p . I sent you a Pm and mail . Hope you got them
- Fri Apr 18, 2008 2:30 pm
- Forum: Off-topic
- Topic: Redesigning MUME.org web page
- Replies: 68
- Views: 272120
Re: Redesigning MUME.org web page
Erondil do you have msn?
I will send you a pm with my msn on it
I will send you a pm with my msn on it
- Fri Apr 18, 2008 12:20 pm
- Forum: Off-topic
- Topic: Redesigning MUME.org web page
- Replies: 68
- Views: 272120
Re: Redesigning MUME.org web page
Great work :) . I like them :D Here are my critics : For the town map . The font used are not readable and doesn't fit the design . I have some tolkien and oldish fonts I can send them to you if you want :) . Also I think you can use some symbols for shops ( armourer , .. ect) , rent place n fontain...
- Sun Apr 13, 2008 7:30 am
- Forum: Off-topic
- Topic: Redesigning MUME.org web page
- Replies: 68
- Views: 272120
Re: Redesigning MUME.org web page
Im looking forward to see your maps
- Sat Apr 05, 2008 5:44 pm
- Forum: Off-topic
- Topic: Redesigning MUME.org web page
- Replies: 68
- Views: 272120
Re: Redesigning MUME.org web page
Concerning the sit web :p . Images are in high resolution quality ,they are mainly designed for printing that's why they are too heavy .The best way is to resize them on photoshop and decrease a bit of their quality so they will be light enough and will load quickly on website. There is also another...
- Thu Apr 03, 2008 7:10 pm
- Forum: Archive
- Topic: Question about mobdeath penalty (not complaint)
- Replies: 41
- Views: 162597
Re: Question about mobdeath penalty (not complaint)
I suggest that you make some alias for "open exit", oe or oo or something short and easy to remember. I've always preferred "op" as the "open exit" alias. Simply because o and p stand next to each other on the keyboard! ;) Nice idea :p , I didn't think about it . My alias for open exit is ox but op...
- Wed Apr 02, 2008 7:57 pm
- Forum: Archive
- Topic: Question about mobdeath penalty (not complaint)
- Replies: 41
- Views: 162597
Re: Question about mobdeath penalty (not complaint)
Yes I have a hotkey that works that way :p
-at first I set the door name example :
I type do gate
-Then I just hit F7 for : open gate then F8 for : close gate
-at first I set the door name example :
I type do gate
-Then I just hit F7 for : open gate then F8 for : close gate