Re: Any future ahead? I guess not.
Posted: Sat Feb 28, 2009 3:38 pm
I thought about something as well for quite a while. I decided against it for two reasons:
A) I really do not want to promise anything that won't happen or happens too late or in a radically different way (we currently for example plan the improvement of xxx, but I have no clue when it will lead to something, so I keep silent).
B) I do not want to spoil people too much about upcoming areas. MUME is also meant to be explored, so if I drop we'll "add this and that or when you go to Dol Guldur, this or that might happen"... then that's too much information.
Between A) and B) I cannot think of too many things I could write about, since I wanted to write something that's worth to be read.
I also do not write about things I personally do not have control about, for example I could ask X how's the state in area Z is, then communicate that (all still with a "safe" level of detail). But then, some builder in that other project starts to slack, the SV starts to slack... and I do not have control about what happens and we suddenly have a delay of a few months. That'd suck as well.
We simply lack visible high-level-activity (*cough* at the moment) and nothing I could post here changes that. That does not mean there are no projects around that will lead to something. Eventually.
As for me, I am convinced I'll get a few things moving that'll be more as/different from "just" new areas once I am done with Dol Guldur. But pointing out what that will be and when it's done... I dare not to do that since it'll also create pressure for ME, pressure to finish something at some point (and it makes it harder to explain why it did not happen after two years).
Therefore, I will repeat what I said already (often): MUME is rather cool, even when some things are far from perfect. But there's also things that will come around the corner... someday.
A) I really do not want to promise anything that won't happen or happens too late or in a radically different way (we currently for example plan the improvement of xxx, but I have no clue when it will lead to something, so I keep silent).
B) I do not want to spoil people too much about upcoming areas. MUME is also meant to be explored, so if I drop we'll "add this and that or when you go to Dol Guldur, this or that might happen"... then that's too much information.
Between A) and B) I cannot think of too many things I could write about, since I wanted to write something that's worth to be read.
I also do not write about things I personally do not have control about, for example I could ask X how's the state in area Z is, then communicate that (all still with a "safe" level of detail). But then, some builder in that other project starts to slack, the SV starts to slack... and I do not have control about what happens and we suddenly have a delay of a few months. That'd suck as well.
We simply lack visible high-level-activity (*cough* at the moment) and nothing I could post here changes that. That does not mean there are no projects around that will lead to something. Eventually.
As for me, I am convinced I'll get a few things moving that'll be more as/different from "just" new areas once I am done with Dol Guldur. But pointing out what that will be and when it's done... I dare not to do that since it'll also create pressure for ME, pressure to finish something at some point (and it makes it harder to explain why it did not happen after two years).
Therefore, I will repeat what I said already (often): MUME is rather cool, even when some things are far from perfect. But there's also things that will come around the corner... someday.