Corrupted objects now inherit their damage values from object being corrupted, minus some.
Previously the values were completely random.
Minor change: corrupt
Moderator: Builders
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The posts in this forum should be related to MUME.
The posts in this forum should be related to MUME.
Re: Minor change: corrupt
Good to have changes posted so we can see them. Thank you.
-Kenzu
-Kenzu
Armies of the West:
Ambassador, Antar, Ardent, Arrogance, Earand, Furor, Gennessie, Greed, Kessfare, Lief, Schmidt, Vulpine
Forces of the Dark Lord:
Braddock, Gloomer, Inhale, Massacre, Perfection, Scary, Serpentor, Shriek, Tomax, Wridush
Ambassador, Antar, Ardent, Arrogance, Earand, Furor, Gennessie, Greed, Kessfare, Lief, Schmidt, Vulpine
Forces of the Dark Lord:
Braddock, Gloomer, Inhale, Massacre, Perfection, Scary, Serpentor, Shriek, Tomax, Wridush
Re: Minor change: corrupt
Maybe you could make a separate board for posting news like this. That way we can all... discuss it in a civilized manner
Re: Minor change: corrupt
What, so before you could have 2 twisted crowns that differed in +damage?
Re: Minor change: corrupt
I doubt that had any effect on any other item stats than their state and conditions. Corrupting an ADS that was flawless and aged could give you a defiled shield that was new and worn. Meaning that trolls could be lucky and get a flawless shield that fit them, since the defiled shields are nosized after corruption, or unlucky and get a for them useless shield that however could be mended by others to be useful.
It might make sense to keep the old size for the newly defiled shield too, not only their state and condition.
It might make sense to keep the old size for the newly defiled shield too, not only their state and condition.
Re: Minor change: corrupt
Maybe news posts on http://mume.org could be linked to a forum thread automagically? That would be neat.