Rogon wrote:If you think it sucks with a bad link, why do you want it to suck for me too? That's not very nice of you.
Nobody is being vindictive, the aim is to put everyone on a more even footing.
Ugurz wrote:Alternate idea ... run a 2nd instance of Mume on a server in the USA. I know that wont help the Aussies, etc. but if the entire player-base is just over 50% American, it would be a nice solution.
Players could have part/all their account ported to the new USA server.
Yes! lets reduce the playerbase even further, just what the game needs!! Not to mention it still leaves All those in the south east Asia area with the exact same situation as the American players are complaining about now.
Haunga wrote:is it possible to improve the US link speeds by any kinds of investment? Servers...anything? I'm not from the US but I'd donate for something which would increase the links.
Anyone want to pay Ilie to fix the server module? And if that happens, to provide money for a server in areas that currently suffer the most from poor linkspeed? (South America, South East Asia) Note that I'm not saying everyone should pay for somethign to benefit only a few players, it should be for those effected to donate and make it possible.
Razoor wrote:Most people who have slow link also have extremely poor clientsetup, which is a much
more important feature in PK than linkspeed will ever be. I'd say linkspeed comes after
client and fighting techniques (prespamming etc), third place at importance in PK.
Agreed. You have to be able to fight (client setup, and personal experience) before you can really take advantage of a fast link anyway. I don't think anyone with a brain says players like you or Rogon (just picking a few from the many there are) are only good because of your link. But you have to admit, your link helps a lot when you need to spam someone down or get out of a nasty situation quickly.
If slowlinked players like myself learn to prespam properly, it is entirely possible to be competetive with faster linked players, though of course we are always at a considerable disadvantage and because of that we need to have a good strategy and stick to it in order to win any fights. Take p(Mafaz) for example, he played from 300ms link in Chile some time ago, and he was commonly seen on the warlords list, I would honestly be more scared to face him than many fast linked players now if he ever got his hands on a European link.
The biggest disadvantage of a slow link is the time it takes to respond to any changes. It's easily possible to "spam someone down" if they are fleeing, and you prespam the right dir+hit, but it takes considerably more effort because you cannot wait to see what direction the person flees; by then it will be already nearly a second since you were fighting before you are into the next room. I have been accused of actions by Europeans simply because of lucky/good prespam (and it's VERY satisfying when it happens, too).
And Razoor, if you think my client setup is bad, you're welcome to check it out and suggest some changes that can be made
(me being the newbie I am, I could use some help!)
Moving on to a constructive comment, I would say the only way to start bridging the massive gap in link speeds is to put some friendly pressure and support on Ilie, to get the bugs ironed out of the current server module. That way it would be possible to spready those servers around, giving those at a large disadvantage a small benefit in link speed. I'm not sure what the link speed is between mume.ca and mume.org, but using that for the time it works feels incredible (I'm guessing it's still some 350ms or so from my computer to the final destination). I can understand why people on fast links don't want to lose that, but you do have to acknowledge that it is a huge advantage to be so fortunate. Some day I hope to experience a 30ms link as well!
PS: Wobbler, stop with the anti-american comments, there's no need to turn a thread about link difference into a political statement.