Mage / Cleric spells & hybrids
Posted: Fri Aug 15, 2008 6:05 pm
Hi,
Returning after a long time away, and trying to wrap my head about this whole practicing in one class messes up your other classes thing.
I have a level 29 that used to be a mage/cleric hybrid. Sounds like this isn't the best idea anymore?
Which is more useful then? I don't tend to like soloing, so something that will get me a group or make someone want to xp/hunt with me might be best.
== Cleric? Should I rely upon harm/dispel evil for damage spells, or shooting, or get a mage spell like ligning bolt or fireball?
Can I safely learn teleport/locate, or should I just run around like a non-magic user?
Should I practice shoot or just use a bow without practicing it? since it's a thief skill? Escape?
bob, trans, sanc, heal, cure critic...
shroud? detect invis?
Are lower level spells less harmful to your class-level? There's no-way to see your class-level, is there?
Lots of people have a % they know their training is - how do you tell that?
Here is what I currently have, it's kind of a mess but I'm elegible for a prac reset.
Awareness Bad Normal None
Climb Bad Very easy None
Ride Fair Very easy None
Swim Poor Very easy None
Track Fair Normal None
Wilderness Poor Normal None
Armour Average Hard Magic User 30, Very short
Burning hands Excellent Normal Magic User 7, Very short
Call lightning Excellent Hard Magic User 15, Short
Control weather Fair Hard Magic User 26, Short
Create light Average Easy Magic User 5, Very short
Detect invisibility Average Normal Magic User 5, Very short
Enchant Very good Very hard Magic User 93, Short
Find the path Average Normal Magic User 22, Very short
Fireball Excellent Hard Magic User 15, Very short
Lightning bolt Excellent Hard Magic User 11, Very short
Locate Average Hard Magic User 21, Very short
Locate life Poor Hard Magic User 45, Normal
Night vision Poor Normal Magic User 30, Very short
Shield Fair Hard Magic User 34, Very short
Shroud Fair Hard Magic User 5, Very short
Store Very good Hard Magic User 25, Short
Teleport Excellent Hard Magic User 35, Very short
Watch room Good Normal Magic User 42, Short
Bless Average Normal Cleric 5, Very short
Blindness Average Hard Cleric 10, Very short
Break door Good Normal Cleric 67, Short
Breath of briskness Fair Hard Cleric 28, Short
Create food Poor Normal Cleric 5, Very short
Create water Poor Normal Cleric 5, Very short
Cure blindness Poor Normal Cleric 5, Very short
Cure critic Poor Normal Cleric 31, Short
Cure serious Fair Normal Cleric 15, Very short
Heal Very good Hard Cleric 53, Short
Protection from evil Average Normal Cleric 20, Very short
Remove curse Poor Normal Cleric 30, Normal
Remove poison Poor Normal Cleric 8, Short
Sanctuary Very good Very hard Cleric 63, Short
Sense life Poor Normal Cleric 6, Very short
Strength Fair Hard Cleric 21, Very short
Transfer Very good Very hard Cleric 54, Short
Attack Bad Normal Thief
Dodge Bad Hard Thief
Pick Bad Normal Thief
Piercing weapons Poor Normal Thief
Search Bad Normal Thief
Endurance Bad Very hard Warrior
Parry Bad Normal Warrior
Your base abilities are: Str:8 Int:17 Wis:21 Dex:7 Con:10 Wil:16 Per:9. @ max age.
Sorry for so many questions
Returning after a long time away, and trying to wrap my head about this whole practicing in one class messes up your other classes thing.
I have a level 29 that used to be a mage/cleric hybrid. Sounds like this isn't the best idea anymore?
Which is more useful then? I don't tend to like soloing, so something that will get me a group or make someone want to xp/hunt with me might be best.
== Cleric? Should I rely upon harm/dispel evil for damage spells, or shooting, or get a mage spell like ligning bolt or fireball?
Can I safely learn teleport/locate, or should I just run around like a non-magic user?
Should I practice shoot or just use a bow without practicing it? since it's a thief skill? Escape?
bob, trans, sanc, heal, cure critic...
shroud? detect invis?
Are lower level spells less harmful to your class-level? There's no-way to see your class-level, is there?
Lots of people have a % they know their training is - how do you tell that?
Here is what I currently have, it's kind of a mess but I'm elegible for a prac reset.
Awareness Bad Normal None
Climb Bad Very easy None
Ride Fair Very easy None
Swim Poor Very easy None
Track Fair Normal None
Wilderness Poor Normal None
Armour Average Hard Magic User 30, Very short
Burning hands Excellent Normal Magic User 7, Very short
Call lightning Excellent Hard Magic User 15, Short
Control weather Fair Hard Magic User 26, Short
Create light Average Easy Magic User 5, Very short
Detect invisibility Average Normal Magic User 5, Very short
Enchant Very good Very hard Magic User 93, Short
Find the path Average Normal Magic User 22, Very short
Fireball Excellent Hard Magic User 15, Very short
Lightning bolt Excellent Hard Magic User 11, Very short
Locate Average Hard Magic User 21, Very short
Locate life Poor Hard Magic User 45, Normal
Night vision Poor Normal Magic User 30, Very short
Shield Fair Hard Magic User 34, Very short
Shroud Fair Hard Magic User 5, Very short
Store Very good Hard Magic User 25, Short
Teleport Excellent Hard Magic User 35, Very short
Watch room Good Normal Magic User 42, Short
Bless Average Normal Cleric 5, Very short
Blindness Average Hard Cleric 10, Very short
Break door Good Normal Cleric 67, Short
Breath of briskness Fair Hard Cleric 28, Short
Create food Poor Normal Cleric 5, Very short
Create water Poor Normal Cleric 5, Very short
Cure blindness Poor Normal Cleric 5, Very short
Cure critic Poor Normal Cleric 31, Short
Cure serious Fair Normal Cleric 15, Very short
Heal Very good Hard Cleric 53, Short
Protection from evil Average Normal Cleric 20, Very short
Remove curse Poor Normal Cleric 30, Normal
Remove poison Poor Normal Cleric 8, Short
Sanctuary Very good Very hard Cleric 63, Short
Sense life Poor Normal Cleric 6, Very short
Strength Fair Hard Cleric 21, Very short
Transfer Very good Very hard Cleric 54, Short
Attack Bad Normal Thief
Dodge Bad Hard Thief
Pick Bad Normal Thief
Piercing weapons Poor Normal Thief
Search Bad Normal Thief
Endurance Bad Very hard Warrior
Parry Bad Normal Warrior
Your base abilities are: Str:8 Int:17 Wis:21 Dex:7 Con:10 Wil:16 Per:9. @ max age.
Sorry for so many questions