Colour
To get your favourite MUD in ANSI colour, use the "change colour" command.
You can change the colour settings for either of the following fields:
damage narrate song zonebad emote normal status zoneevil enemy pray tell zonegood hit say weather zoneneutral look shout yell zonenice roomdescription
To see the current colour setting for one of the fields, use:
> change colour <field>
where <field> is one of the above. To actually change it, use:
> change colour <field> <attribute>
The <attribute> may be one of "none" (no colour), "default" (the MUME built-in standard colour) or "monochrome" (the MUME built-in standard monochrome settings).
You can also specify your own colour setting. Then the <attribute> consists of zero or more of "bold", "inverse", "underline" and "blink", optionally followed by a colour, optionally followed by the keyword "on" and a background colour.
The colours available are:
black red green yellow blue magenta cyan white BLACK RED GREEN YELLOW BLUE MAGENTA CYAN WHITE
If you write the colour using capital letters (BLACK, BLUE etc) you get a high intensity version of the colour.
Here are a few examples:
> cha col look bold green make room names appear in bold green > cha col narr underline make narrates appear underlined > cha col song default make songs appear in the default colour (yellow) > cha col hit GREEN on red make hits show in high intensity green on a red background
The "normal" field is mostly useful for people with bad terminal programs that don't reset colours properly. Setting the colour to anything but "none" will make all text from the game be forced into a certain colour. So if you have problem with colours "bleeding" into places where they don't belong, try "cha col norm white on black" (or whatever setting you prefer).
You can also set groups of fields to one of the "none", "default" or "monochrome" settigs using
> cha col <group> none|default|monochrome
where <group> can be one of the following:
all all the fields communications the pray, say, shout, song, tell and yell fields fights the damage and hit fields zones the zonebad, zoneevil, zonegood, zoneneutral and zonenice fields (used by the "map" command)
For example:
> cha col all default set all colours to the default values > cha col fight none turn off colours in fights > cha col comm mono make communications appear in monochrome
You can also toggle the use of colours on and off, overriding the settings above. This is done with "change colour on" and "change colour off".
See also: Change, Map, Ansicodes, Ansi Example