This is a brief outline of some of the basic commands that are used
in Mume. Further help is available for each of them by typing 'help <topic>',
an example being 'help LOOK'. Most of these commands will be self-evident
once you have seen the name, but please read or at least skim the help on
them. The FAQ files provide help on related commands to those mentioned
below and explain solutions to common problems such as getting equipment and
LOOK - This is used to look at people, objects, exits, creatures, or rooms. It will provide a description on what is being looked at if one is available.
EXAMINE - This command can be used to look at an object, person, creature, or room. It sometimes provides more detailed information than LOOK, for example when used on a person or a container.
EQUIPMENT (abbreviated EQ) - shows a list of the items which you are wearing or holding. This will include your clothing and anything which you are holding in your hands, as well as things being worn on your belt.
INVENTORY (abbreviated IN) - shows a list of the items which you are not wearing or holding in your hands, but which you are carrying with you.
WIELD - picks up a weapon in your hand so that it can be used. Example: 'wield longsword'
WEAR - puts on an article of clothing or armor. 'wear shield' will put a shield on the arm that you are not using for your weapon; that hand must be free (not holding anything). You can also wear some things on your belt. 'wear lantern belt' will put a lantern on your belt and light it.
EXITS - This command shows all the exits out of the current room you are in, except for hidden exits. In general usage, even outdoor areas are called rooms; not only the rooms inside a house.
NORTH, EAST, SOUTH, WEST, UP, DOWN - You can move between rooms with several commands. For example if you type 'EXITS' and it lists an exit to the east, then you can type 'EAST' to go in that direction. Some exits might need the climb skill to climb up a tree, or that you have a boat to go into a lake. You can abbreviate these commands: 'N', 'E', and so on.
NARRATE, SAY, SING, TELL - These are commands used to communicate with other people. These are the preferred ones, there are some others but these are simple to use and can reach most people you might want to. NARRATE and SING are global channels, which means anyone who wants to can hear them anywhere. SAY is for people in the same room as you. TELL is used to talk to one particular person no matter where they are. Read FAQ5 and the help files for more help. NOTE: You will only hear narrates and songs from the side which you are currently playing on. Orcs cannot hear narrates made by Elves, for example.
REST, SLEEP - These allow you to rest or sleep and thereby regain your health (hits) after a battle, movement points (after moving) , or mana (used to cast spells) at a faster rate than you would if you were standing.
WAKE, STAND - If you sleep, rest or fall down you will need to wake and/or stand before performing certain actions such as walking or fighting.
DRINK, EAT - You can drink out of a fountain by typing 'drink fountain' or drink out of a cup such as are in the newbie kits by typing 'drink cup'. To eat some bread you can type 'eat bread'. If you are hungry or thirsty you will not be able to recover from your exertions (such as fighting) as quickly. Read FAQ3 on how to fill cups, and FAQ4 on how to hunt for food.
TIME - This command gives the present time to the best of your ability to guess. It is not possible to judge the time of day inside a cave or shop but you will still be able to check the date, and other information. For information on months and such type 'help MONTH'.
INFO - This command gives you information on your character, such as age, weight, hits, mana, experience and other statistics. The 'SCORE' and 'STAT' commands show quick useful subsets of this information.
SCORE - This gives information on your current hits, mana and movement points. It is not accessible while in combat, but the prompt will show you some approximations such as '* HP:Fine' when you have been damaged lightly.
STAT - This command shows things like OB (offensive bonus), DB (dodge bonus), PB (parry bonus) and is available during combat. It also show things like how much you need to gain a level, and if you are affected by spells, poisons, wounds, or diseases.
PRACTICE - This command shows what skills or spells you have learnt, how well you mastered them, and how many practice sessions you can still use at a guild to improve your abilities. In the presence of a guildmaster, 'PRACTICE' shows what is available to be learned, and how hard it will be to learn it. Read 'HELP PRACTICE' for more information on this very important command. Check the guild boards (FAQ5), libraries and other sources of information to decide what to practice.
ACHIEVEMENTS - This command shows you various things you have achieved or not achieved. It helps you keep track of things some things you should try out, quests you have completed, places you have visited, etc.
CONSIDER - You use this to consider if it would be a wise idea to attack a creature. For example 'CONSIDER spider' might tell you that killing a tiny spider would be easy indeed; 'CONSIDER Elrond' might tell you that you must be mad to even think of attacking him.
This is only an approximate result and does not take into account your equipment and skill in combat.
CHANGE WIMPY <NUMBER> - This command allows you to set an amount of hits that you will try and automatically flee at. For example you might have 30 hits and decide that you do not to get into a serious fight. So you set your wimpy to 20 by typing CHANGE WIMPY 20. This means you will automatically try to flee after you go below 20 hits. Not every attempt at fleeing is successful, so you might want to FLEE manually.
Check 'help change wimpy'
KILL - This command causes you to attack a creature or person. Read 'help JUSTICE' before killing a citizen of a city, and 'RULES PLAYER KILLING' before attacking another player.
FLEE - A very useful command when things are not going the way you had hoped or when attacked by an aggressive creature such as a black wolf. If it works you will flee the room you are in, leaving through a random exit. You might not be able to break contact with your enemy and flee the first time. Beware, some creatures such as wolves might decide to track you down for a distance before returning home if they haven't caught you.
If you type 'HELP' by itself you will see a list of commands broken up into sections such as for movement. The above is a list of some of the most common ones. While resting you might want to check the help on other commands.
Topics above covered with help files:
LOOK, EXAMINE, EXITS, NORTH / EAST / SOUTH / WEST / UP / DOWN, REST, NARRATE, SAY, SING, YELL, SLEEP, WAKE, STAND, DRINK, EAT, TIME, INFO, SCORE, STAT, PRACTICE, CONSIDER, CHANGE WIMPY, FLEE, KILL
See also: NEWBIE, FAQ1, FAQ2, FAQ3, FAQ4, FAQ5, ADVANCED, FEATURES, RULES
This page was automatically generated on Sun Feb 26 07:39:12 2017