AGE, AGING


Age affects a character's statistics according to the following table. The change is linear and gradual between the various age brackets; so, the age modifier for strength becomes 0.5 at age 21 (midpoint of 18 and 24). Statistics are also affected by other factors, and they are displayed rounded to the closest integer.

Age: 18 24 32 40 50 65 90
Statistics:
STR 0 1 1 0 -1 -1 -2
INT 1 1 1 0 0 0 -1
WIS -1 0 0 1 1 2 2
DEX 1 1 0 0 -1 -2 -3
CON 0 1 1 0 0 -1 -2
WIL 1 1 1 1 1 0 0
PER 1 1 0 0 -1 -2 -3
Points:
Mana -5 -3 0 3 7 15 10
Hit  14 16 12 10 8 4 -6
Move 10 10 5 0 -5 -12 -15
Regeneration:
+Mana 0 1 3 6 8 10 6
+Hit  3 2 1 0 -1 -2 -5
+Move 3 3 2 1 -3 -6 -9

Your initial age depends on your base statistics: characters more suited to the life of a warrior start out younger; those more suited to spellcasting begin adventuring at an older age.

Aging rate depends on races (see 'help races' for more information). Ages shown in the previous table refer to Men (excluding Dúnedain); for other races the following table applies.

Multiplier 1st 2nd 3rd 4th 5th 6th 7th Race
1.0 18 24 32 40 50 65 90 Man (Other), Bear
1.5 27 36 48 60 75 97 135 Man (Dúnadan, Númenorean), Hobbit
2.0 36 48 64 80 100 130 180 Half-Elf, Dwarf, Orc, Troll
2.5 45 60 80 100 125 162 225 Elf (Silvan)
3.0 54 72 96 120 150 195 270 Elf (Sinda)
3.5 63 84 112 140 175 227 315 Elf (Noldo)

You may also be affected by the 'aging' condition. It makes you age to 'ancient' (past 7th age) quickly and ensures that you remain that way for a while.

See also: RACES, ANCIENT


This page was automatically generated on Sun Feb 26 07:39:12 2017