A death trap is a room where anyone who enters dies immediately. Examples of death traps are bottomless pits, gaping precipices, or lava-filled lakes. Upon entering a death trap, you will have one chance to retrace your steps. Failure means instant death; your equipment, except some particular cases, will be lost forever. If you are leading a group and you stumble in a DT, your followers will see your fatal mistake and will not follow you.

All the death traps in Arda are clearly marked: if you read the descriptions thoroughly, and if you "look <direction>" when you are in doubt, you should have little chance of entering a death trap. Some DTs are lit so you can have little doubts about what they are - e.g. "In Mid-Air", but others are not - e.g. "A Dark Hole" would look silly if lit. Many death-traps cannot be fled into, but this is not a rule.

Unless you recently met *an Enemy*, dying in a death trap does not reduce your experience, but it will decrease your travel points total. Should it fall below the minimum required for your present level, you will lose a level. Trolls are the only exception: falling into a DT for a troll entails a small loss of experience points.

If you walk into a death trap after you recently met *an Enemy*, you may suffer a pkill death. See 'help death' for more details.

See also: DEATH

This page was automatically generated on Sun Feb 26 07:39:13 2017