The "scout <direction>" command allows one to examine a neighbouring room (in
Most of the time you will examine that room without going into it. However, if the exit is some kind of one-way, you will end up in the other room regardless. If you scout a room that is a death trap, you will die.
If you are scouting a small room (typically indoor) while not hidden, you will be spotted by whoever is in it. Otherwise, you have a chance of not being discovered. Scouting a large room makes it harder to see any hidden content, but at the same time it is easier to scout it unnoticed, even while not hidden.
The detail level of the scouted room, how you are seen when discovered, and the scouting delays depend upon the size of the involved rooms.
See also: "DEATH TRAP"
This page was automatically generated on Sun Feb 26 07:39:14 2017