Handling of "all" objects
Author: | Dáin |
Date: | Mon Sep 12 17:17:15 2016 |
Id: | 2519 |
(As of the next reboot.) When you interact with many objects using "all" or "all.<name>", they will now be processed in "look" order instead of the reverse, which used to be the case. As a special case, the "wear <objects>" command will now be smarter (as per my definition) and attempt to wear useful objects (think weapons) before less useful ones. Please use the "idea" command to suggest further improvements! - Dáin |