ANSI, CHANGE COLOUR, COLORS, COLOURS
You can change the colour settings for either of the following fields:
achievement header movement-out say weather zone-nice avoid-damage hit narrate shout yell damage look normal social zone-bad emote magic pray song zone-evil enemy miss prompt status zone-good exits movement-in room-desc tell zone-neutralWhere:
headeris used when showing data tables
movement-outare used when characters move in and out of your room by special means. Regular movement (north, east, etc.) is not coloured, to avoid being spammy.
statusmakes data stand out, such as your hit points in
change colour <field>
where <field> is one of the above. To actually change it, use:
change colour <field> <attribute>
AttributesThe <attribute> may be one of
default(the MUME built-in standard colour) or
monochrome(the MUME built-in standard monochrome settings).
You can also specify your own colour setting. Then the
<attribute> consists of zero or more of
underline, optionally followed by a
colour, optionally followed by the keyword
on and a
Standard ColoursThe standard colours available are:
black red green yellow blue magenta cyan white BLACK RED GREEN YELLOW BLUE MAGENTA CYAN WHITEIf you write the colour starting with a capital letter (Black, Blue, etc.) you get a high intensity version of the colour.
256-colour TerminalsSome terminals support 256 different (8-bit) colours. See
help 256 coloursto check if your terminal does. That help page also shows the names of the colours. They are prefixed by
&, so for example
&044should be turquoise.
&rgb where each of
b is a
value between 0 (no colour) and 5
Also, 24 shades of grey are supported. Use
n is 0-100.
24-bit RGB TerminalsSome terminals support full 24-bit RGB colours. See
help 24-bit colourto check if your terminal does. Such colours are specified as
#rrggbbwhere each of
bbis a two-digit hexadecimal number in 00-ff.
|make room names appear in bold green|
|make narrates appear underlined|
|make songs appear in the default colour (yellow)|
|make hits show in high intensity green on a red background|
|make magic appear turquoise|
The "normal" fieldThe
normalfield is mostly useful for people with bad terminal programs that don't reset colours properly. Setting the colour to anything but
nonewill make all text from the game be forced into a certain colour. So if you have problem with colours "bleeding" into places where they don't belong, try
cha col norm white on black(or whatever setting you prefer).
Colour groupsYou can also set groups of fields to one of the
cha col <group> none|default|monochrome
where <group> can be one of the following:
||all the fields|
||the damage and hit fields|
|set all colours to the default values|
|turn off colours in fights|
|make communications appear in monochrome|
You can also toggle the use of colours on and off, overriding the settings
above. This is done with
change colour on and
You can change multiple fields by separating them by commas. For example:
cha col all default, say bold white on red, zones none
|See also:||CHANGE, MAP, "ANSI CODES", "ANSI EXAMPLE"|
Generated on Sat Jul 4 07:26:27 2020