Advanced Charm Guide

From MUME

General

Movement

  • There does not seem to be any racial terrain modifiers to movement for mobs (e.g., player Orcs have a move penalty in forests, but mob Orcs do not seem to)

Equipment

  • Testing seems to indicate that mobs do not benefit from wearing boots (i.e., no measureable movereduction)
  • Mobs do not appear to benefit from wearing +moveregen equipment (e.g. FGC)

List of Useful Charm-able Mobs

Comparison of Mob Stats and Skills

Notes

  • Relative MPs are compared to those of a mother eagle, and represent "distance until mob runs out of moves (distance until mob rests)"
  • Relative HPs are compared to those of a mother eagle
  • Attack and defense flags are not a complete list for each mob, but rather ones relevant to use as a charmie in PvP or PvE
Mob Level Relative MPs Relative HPs Sanc cap OB M_OB Dodge Parry Attack flags Defense flags Automatic skills Can order Can cast
A mountain troll 20
A mother eagle 19 100% 100% Superb - Poor Poor climb
swim
A dark wraith 16 26% Superb Fair Bad Bad SPIRIT SPIRIT
NOSLEEP
NOBASH (w/o shield)
sneak rescue
protect
smother
lightning bolt
A great werewolf 15 163%
(68%)
Fair - Awful Poor SPIRIT SPIRIT
A huge queen bee 13 168% Good - Very Bad Poor climb
poison

Notes on Individual Mobs

  • For load spots please use publicly available mapped files(for example http://faine.epizy.com/?i=1), CTRL+F, filter all (or filter contents is probably better) and search for the mob's long description (included below). For example mountain troll's long desc is "A grey-skinned mountain troll stands here."

Level 20 Mobs

A mountain troll

A grey-skinned mountain troll stands here. (19 map locations with 32 total mobs)

  • Positives: Can wield weapons
  • Negatives: Sundeath

Level 19 Mobs

A mother eagle

A mother eagle flies high above looking for prey. (9 map locations with 9 total mobs)

  • Positives: Doesn't leave tracks

Information to Update

This information comes from private wiki and Discord, collected by Dave, Mr R, Ares, Mr E, Elestir, Mr H, Belamir and Dearth.

  • Non-agg mobs like young lion, lioness can be taken into cities like Lorien, Rivendell.
  • A black scaled reptile(??)
    • Rescue, good moves
  • a tawny coated bear(??)
  • huge bat(bad moves, lvl ??)
  • goblin caves shaman, casts chill touch
  • Tbad mage, can cast poison
  • huge stone giant (20)
    • no longer charmable :(
  • mountain troll (20)
    • rescue, good hps, good ob/damage, sundeath, can bash doors, poor moves
  • mother eagle (19)
    • good defence/hps, good moves, good ob/damage, fly
  • orkish shaman (18)
    • good defence/hps, non-aggressive, hard to control, can use metal eq, poor moves, can be ordered to cast curse
  • lithe orc (17)
    • good hps, not agg to darkies, poor defence, good rescue, protect and bash, can use metal eq(becomes a godly tank with metal armor), decent moves, good damage, can wield poisoned weapons, can wield spears
  • animated uruk (17)
    • good hps, poor defence, good rescue and bash, decent moves
  • huge troll (17)
    • very good hps, good damage, poor defence, very high wil and low sanc cap, poor moves, sundeath
  • raging bear (17)
    • very good rescue, good ob/damage, poor moves, poor defence, berserk (cant flee => so immune to fear), non-aggressive to darkies
  • young ill-tempered stone giant (17)
    • good hps, good damage, poor defence, good rescue, average moves
  • ancient warg (16) near Khuzur warg pack
    • good hps, good moves, good ob/damage, bite, unique, source of plague, hard to control
  • warg pack-leader (16) from DT pine forest
    • good hps, good ob/damage, good moves, unique
  • grim wolverine (16)
    • sneak, good moves
  • dark wraith (16)
    • rescue, incorporeal, notrack, sneak, hide, average moves, magically armored(has absorb), casts bolt
  • grizzly bear (15)
    • good damage, good hps
  • goblin basher new ABR goblin caves. Burly goblin?
    •  ???
  • dark-maned lion(near Fangorn)
    • rescue, sneak and won't attack group members
  • mountain lion (15)
    • bash, autobash, good ob/damage. Can't see through shroud.
  • tarantula (14)
    • climb, arachnia, bite, good ob/damage, can't give him stuff like canoe
  • thick tangle of dark vines (14)
    • good moves, arachnia, mediocre damage, rescue, cannot be slept/blinded
  • thief [lurks here] (14)
    • rescue, sneak, hide
    • This is the old name, either this or the lvl 10 thief was renamed mugger, can someone confirm please???
  • great wild boar (12)
    • very good bash, known as bashpig
  • powerful lioness (12)
    • good rescue, non-aggressive, good moves
  • warhorse (11)
    • very good moves
  • hungry warg (11)
    • very good moves
  • troll bitch (11)
    • bash, sundeath, rescue
  • pack leader (11)
    • good ob, bite, low hp and defence, very good moves
  • thief [is here] (10)
    • steal, sneak, hide
    • This is the old name, either this or the lvl 14 thief was renamed mugger, can someone confirm please???
  • powerful wisent (10)
    • non-aggressive, bash, noisy
  • malevolent bat (9)
    • good moves, fly, poor damage
  • ferocious warg (9)
    • rescue
  • young wisent (?)
    • non-aggressive, bash, noisy
  • cavern wing [leader] (?)
    • sneak, fly
  • cavern wing [follower] (?)
    • sneak, fly
  • a dwarf (?)
    • yells when he sees darkies enter his room
  • young mountain lion (near BM/GH) (?)
    • good moves, sneak, non-aggressive, after charm changes not very good anymore, lost their special claw attack while charmed
  • falcon
    • infinite moves, can buy from pet store, useful for parrysplit when levelling, need "average" command
  • malardil gypsy woman
    • sancs herself

Charm Strategies for PvE

Charm Strategies for PvP