Zaugurz orc guide

From MUME

Zaugurz Orc Information

  • This is a Zaugurz Orc guide with all information I have been able to find out over the years. Compiled by Dearth, credit to all contributors given in the guide. Thank you to p Elestir, p Daki, p Razoor and p Wingfoot for help with the initial version of this guide. Anyone who wants, please feel free to directly change or add information
  • The aim for this guide is to encourage people to try zorc, flatten the zorc learning curve and find good equipment fast. Many items in this guide load in multiple spots, I have chosen the easiest and fastest. For additional details about items(like recent identify or how to get them) please check Faine’s MUME Page and maybe soon private wiki will be transferred to official wiki as well.


Recommended stats and pracs

Warscout

  • (by p Razoor/Riddar): Str:17 Int:7 Wis:6 Dex:18 Con:17 Wil:9 Per:18
    • Riddar is undoubtedly one of the best warscouts in the history of MUME together with Hezzel. Their logs on ER make outplaying the odds on warscouts easy when it’s anything but that.
    • Train neglect PER -2, Train improve STR +2
    • Riddar: Can also go -1 STR +1 CON for better HP/HP regen
    • Max track 102%. Probably unnecessary to max it
    • Recommended # of pracs by Razoor/Riddar:
      • Warrior
        • Bash 18
        • Endurance 12
        • Concussion 14(last prac needs to get +1OB)
        • Parry 6 (last prac needs to get +1PB)
      • Scout
        • Envenom 10
        • Attack 12
        • Missile 13
        • Dodge 10(last prac needs to get +1DB)
        • Escape 12
        • Hide 6
        • Pick 6
        • Max Backstab+Sneak
        • Piercing 101%(last prac needs to get +1OB)
        • Search 1
      • Ranger
        • Awareness 1(for track)
        • Bandage 5
        • Climb 9
        • Swim 9
        • Track 25
        • Wilderness 17

Warrior

  • Warrior stats recommendation by Snakr:
    • Str:20 Int: 8 Wis: 6 Dex:15 Con:20 Wil: 12 Per:12. (85% track)- Train neglect PER and INT, train improve WIL(mainly for better sanc cap)
  • Recommended % of pracs by p Wingfoot/Tankist(one of the best pkers in MUME history):
    • Wingfoot's advice on how to prac torc warrior(not based on stats above):
      • Do not carry too many weapons like Conc+Smite+Slash, it decreases your DB because of weight and you get better pracs with just Conc. You can just do conc+slash and apply poison with slash
      • For group PK I've heard experienced players don't get weaponskill above 91% (due to parry split bonus) and invest pracs to something else. Also some maxdamage/ob warriors dont get dodge or any other thief skill etc.
      • Endurance: max
      • Wilderness : max
      • Envenom: 61%
      • Dodge 61% (last prac needs to give +1db)
      • Parry 91% (last prac needs to give +1pb)
      • Slash 86% (last prac needs to give +1ob)
      • Conc 101% (last prac needs to give +1ob)
      • Climb 91%
      • Swim 85%
      • Rescue for soloing warrior I would have like 3-4 pracs for start

Zorc General re-eq progression

  • Black padded boots in corpse on 'Dangerous Road' near Goblin Caves. FGC from Eoghha.
  • Oil flask from floorboads e VT(best weight to size ratio) -> goblet from packrats/PK
  • Butcher knife from hunter NOC
  • Keyring from Warrens Tower
  • Web from e Anduin-> Silvan satchel from Gwathion's quest heavier than web but wearable
  • Purple scroll for kit upgrade. Kill Sabb for his kit upgrade.
  • Old length of iron chain (easy to swimdie with low swim when eel hits and you flee wrong)
  • Shield: Reinforced Oaken Shield(spirit 5w 7s w Ingrove Gate) -> Cardolan(Malardil) -> Arthedain(Ferny) -> Gilded -> Leaf-embossed(DG Drake, need 4) / Bejewelled(need 4)
  • BSB from WC(need 3)
  • Sable pouch is just extra weight and doesn't protect you from fire spells like icy ring, eff vs fire means protection against Bloodwight/Mithnaur
  • Root ring from DG Druidess(need 4)
  • Vellum from Dunland. Need star sapphire to loot from Ghostly Captain(need 4).
  • Opaque/Lambent amulet(need group of 5 to farm)
  • Durbuk-hai commanders in Emyn can load enchanted weapons

Picks

  • Reveal picks Malardil Prison Cells. Picks also load: Crooked Creature SE Lorien(crackedwall)
  • Kill Malardil for chance to get pick upgrade/stunpouch.
  • 15g for sewers pick upgrade.
  • These items have decent chance to get picks with Saruman upgrade + random upgrade: BSB, OIE book, Silvery Crown, purple scroll, bejewelled shield, defiled dwarven shield, BRD, dunadan blade, engraved hammer, ornate, warsword, PBS, banded ring

Zorc Scout re-eq progression

  • Bows: longbow from hunter in bushes s of NOC or crazed dwarf above Moria wgate -> Embellished bow from PK
  • Daggers: Barbed fang from commander in Moria n w detritus / Sacrificial knife from Goblin Shaman/Brolg/Nagash -> Nimble Blade from quest solo -> BRD from Sage(need 5)/PK
  • Arrows: war arrows from ABR/archer in egate Moria -> Quest arrows from Narag/Steel-Tipped arrows from PK
  • Skip black wrappings because it very likely has no effect on orcs because Fror stated that effs are not cumulative, orcs are already eff vs poison. 2 necklaces don't give more protection from mental spells than just one, defiled dwarven shield + black amulet don't stack eff vs light etc.
  • Fine soft leather gloves
    • Luxzum peg
    • Cinard(rarely)
    • Randomly on some of the Dunland Captains
  • Full plain set(hood/shirt/sleeves/pants) in Lorien down Largestump inside chest (picks +1 needed to pick)
  • Fine plain dress & plain flowing skirt - lighter than plain
    • Skeleton near vulture around archer wrist tower
  • Soft cloth cap - lighter than plain
    • Tipsy thief s of Rdell
    • In chest up in Farmer Grey's attic (past his yelling wife), nw of Jasper's Tavern, s of Morthan
  • Archer's wristguard (solo - Throulhuk)
  • Can do Tharbad for iron ring/notracks with big group by luring 5 mobs to staircase, then picking shut, repeat until Chief is part of the 5 that comes.

Zorc Warrior re-eq progression

  • Concussion: cruelly spiked from zaugurz officer/Vurgl -> engraved warhammer from SK(need 2, scout can solo) -> ornate(need 4 and obsidian eye needs to blind at least 2)
    • Concussion is the best because it does 25% more damage against metal. So ornate hit against metal does 12.7dmg*1.25=15.8dmg
  • Stabbing: giant spear from giant -> awlpike from Drake in Dol Guldur(need 4)
  • Slashing: Dark broadsword from wraiths -> EBS(need 4)
    • On the wraiths in the tower just west of the Canyon Trail
    • On wraith just outside Old Fornost
    • Shade in tower east of Thorns between Khuzur and ABR
    • Shade north of Vale village
    • At bald orc south of Old Forest Road in a rack
    • On wraiths at entrance to strange black helmet place
    • On wraiths guarding entrance to Ghostly Captain
    • On wraiths east of Rivendell in area where GCM pops
  • Smiting: Warsword(GC with 3 warrior + scout shooting)/war mattock(4-5 warriors)/burnished(soloable by scout).
    • Saruman can give claymore for these items: banded, BRD; dunadan blade, engraved warhammer, warsword, tower shield, “ysafg” scroll, BSB, OIE book, twisted crown.
    • One way to re-eq is to decay smite for stabbing, get giant spear until you get burnished/warsword, then decay stabbing and get smite back.
    • WS uses a lot of poison to envenom.
  • Full fine chain loads on Caravan in DG(caravan itself loads rarely)
  • Fine chain coif:
    • LBF(need 3)
    • Spirit soldiers in GC that load BW key(need 4)
    • Orkish Chieftain in Dunland(need 5)
  • Fine chain leggings:
    • Luxzum peg(solo)
    • Crazed dwaf wgate(solo)
    • DT(need 5)
  • Fine chain hauberk:
    • Men before Magus in DG(solo)
    • On one of the goblin warriors following Goblin Shaman in Goblin Caves near DT(unverified)
    • LBF(need 3)
    • The gatekeeper at Wulfston (Broghha's village)(need 4)
  • Fine chain sleeves:
    • Men before Magus(solo)
    • 1.orc in Ancient Tower south of Brolg when popped Dark(need 2)
    • LBF(need 3)
    • On Gumak in OOC(need 3)
    • 3.Bodyguard at Guardian NOC(need 4)
    • DT captain room when dark(need 5)
  • Fine chain gloves:
    • Guardian(need 4)
    • Blood-drenched orc Moria (part of patrol, the one that doesn't move, wws from armoury)(need 4)
    • DT captain room(need 5)
  • Fine metal boots:
    • EP orcs(need 2)
    • GC(need 4)
  • Black warg fur(8lb very heavy, only for xp):
    • Skeleton in DG guarded by bats(solo)
    • Warg pack-leader in the pine forest south of DT(need 3)
  • Soot-black bear hide(7lb-so lighter than bwf, but still very heavy, only for xp) -> mantle from PK
    • d greatboulder entrance to Emyn
  • Horned helmet:
    • from Crazed Dwarf w gate Moria
    • In the sarcophagus guarded by the stone statues, under 'stonehatch' northeast of Lorien.
    • In one of the mounds in the Tangle (southern part of OFR)
  • If you wear full fine chain then you could wear only knee-high boots to avoid switching between metal boots/black boots. There is a trade off because their absorption is slightly lower so you will get hit on feet a lot but you sometimes get +1DB from lower weight and no switching.
  • Black-thorned wristband(Emyn- need 5 to farm it)
  • White chains are significantly heavier than fine chains, especially jerkin and with MUME's targetting system you will get hit mainly on low Absorption spots anyway, I would skip white jerkin, rest is debatable. White coif(Moria shaman, Umuk), White leggings(recess Moria, Bulag), White hauberk(LBF when dark- need 3), White sleeves(s spectyre Moria- need 2)

Basic General Scout stuff

  • How sneak-shoot works: you stay hidden during shoot delay until you land the shot or you are revealed. It's like a shot against blind damage-wise. During bash it's better to just spam shoot instead of sneak-shooting with escape. Because escape is so slow. Only exception is when opponent has very high defenses even when bashed, then it MIGHT be better to sneak-shoot a bashed opponent but probably not.
  • Mood doesn't affect backstab, you are automatically aggressive during stab. Better to stay wimpy because after stab, first hit connects as if you were aggressive but wimpy protects from subsequent hits.
  • Scouts should keep weight at "tad uncomfortable" to escape successfully
  • 95% stab+sneak works for XP(By Jaagern & Praska: http://www.elvenrunes.de/cgi-bin/logs/show.m?log=b61819,73671&disc=1&sort=1&snew=1&omode=&all=0&typ=)
  • When two scouts try stab same target then one will fail but overall better chance to succeed unless one fails sneak, then both fail

Narag arrow quest

  • You give items to Narag, he gives you slender arrows(DOES ANYONE HAVE IDENTIFY ON THEM???), you cart them with "request 6". There is no way to distinguish between carted arrows and regular ones- the only difference is that carted arrows don't break.
  • Need oak branch, iron bar(Malardil "The Castle Forges and Armoury", silver nugget("Smuggler's Barrow" inside crate near SSC d boulders), arrowheads(OIE 4x, DG 4x)
  • 4x Arrowheads in OIE:
    • 4s entrance
    • 3s entrance+u+w+all u with eagle
    • w n w silverpanel "Metal Works"
    • "Rampart's End" s e u n e e from entrance. Need to kill 2 vines and they entangle and hurt- skip in sun, in dark try sneak past, if entangled shoot it dead.

Most important herblores

  • If you have upgraded kit you mishmash less and often you produce double potions.
  • Antidote(solo). Blackberries decay so many people keep extra kit with berries inside. Each kit is 1lb.
    • Brown bottle from hillmen lasts 1h 10min before decaying
    • Brown bottle mixed by player lasts about 2h 45min before decaying.
  • Healing(solo - kill Vurgl in Emyn, butcher and bring head to Kral) +2 con, +15 hp regeneration 63 hours. After that, +5 hp regeneration, -2 moves for 63 hours. Produces philtre, philtre lasts 5minutes in inventory.
    • Foxtail is hard to get because loads rarely and is part of the most powerful herblore for darkies. Foxtail loadspots:
      • N Ingrove: From outside Narv's house: all w, all n, 1e, 1s.
      • Southwest of Tharbad near the shipwreck 1n from "Small Cottage"
      • w s from entrance to Mormaeg.
      • from outside Halamor's: w 3n.
      • n, max e, nneneessww from e brush at Tall Orc
      • 2e from the Mossy Clearing in Small Ash Grove resting spot south of GH;
  • Venom(solo)
  • Arachnia(solo)
  • Heightened-senses- Awareness +30%, track +50% for ??? hours (DG Magus- need 4, ask Carl for help how to solo as scout- it's a secret strat with luring bats to top tower probably, please be careful, we almost mobbed trying it)
  • Dark-draught - Great for stabbing Bree in sun(Emyn- need 5 to farm, Elestir said scout can solo)
    • Cunning Durbūk-hai shamans in Emyn-nu-Fuin carry pale, leathery scroll in their belt pouches. It's random which one.
  • Use infusion from Hillmen woman to get rid of negative effects of any herblore

Carting

  • Orkish patrol that loads near 'Circle of Trees' area loads metal set; good for carting. Also skeletal warrior in rubble near crack.
  • Cart value = gold value.
  • Ginseng, black wrappings and OIE book are excellent credits.
  • Twisted Crown is awful cart value, better to give Saruman

Bulgotha credit levels from low to high

  • In the north they had assumed that you had died.
  • The garbage that you have sent is not fit to give to our slaves.
  • Your contributions are remembered, but not that well.
  • Even now our craftsmen are preparing your rewards.
  • The chieftain himself will send some of his own possessions to aid you.
  • At your bidding, we will slay some of the weak and what they own we shall send to you.
  • The riches of the Zaugurz, such as they are, are yours to command.

Other Info

  • New useful command "score report" is built in reporting, so you don't display mana in your client specific alias and you don't need to change it when switching between sides
  • There is now no difference between "kill" and "hit" when you want to switch targets when multiple targets are hitting you
  • Rent cost is much lower for zorcs than for other races because only source for coins is corpses. If you have good eq, rent cost can be significant and getting coins from corpses is time consuming, especially solo. Sewers is best place to farm coins.
  • Zorcs can still stab in NOC, warrior bashes chieftain and scout goes in, wolfgate unlockable from inside to get out.
  • Gate can't be unbarred when in combat
  • Metals are only playable with STR 20+ and even then 95% of play would be for XP
  • Keep at least 1 brown bottle per group
  • Zorcs can do DK, can't get star charm tho because Azra is aggro, give palantir to Saruman
  • Zorcs can do dodge quest. For scarred fell beast center room need like 3 warriors + 3 scouts, not worth, easier to butcher the beast that flies around Herbalist(just stand there in open for 5min and it might come)
  • You can rest on Anduin with boat in inventory and you're supersafe even in day
    • Raft loads from way/slide all e, 1w, 2n, e, 2n
    • Boat loads from Old Ford: e, 3s, 4e
  • You can skip Anduin muddle by going 3w 6s 1u from Old Ford.
  • Need minimum 7 prac climb to visit Kral. If you fail climb try drop eq. Zorcs can kill Kral and get 0-2 zaugurz-draughts.
  • To return fast from Frozen North: "enter cart"
  • Never "call open" zoc, just leave it unbarred if someone needs to run zoc fast
  • If you give scalps to Bulgotha he sometimes gives you zaugurz-flask, you can give hillside letter to him as well(We gave it to him 5x, only got achievement).
  • Zorcs can't get Blood of Sauron because Nagash is aggressive to zorcs
  • Zaugurz orcs get higher base damage than Tarkhnarb, but Zaugurz orcs don't get group OB bonus like Tarkhnarb do
  • Never flush in trail, hitting zaugurz scout makes you wanted
  • Obsidian eye and black candles are 2 items that work well against charmies (charmies seem to all have terrible willpower)
  • Do not attack any Zaugurz Orc Mobs or you get wanted in ZOC, the higher your lvl the longer. You can, however, get the killing blow on a Zaugurz mob if there are no other Zaugurz mobs in room. Check your status with "tell Bulgotha status"
  • These items have decent chance to get scroll from Saruman: Banded, Iron, Jewelled ring, ruby ring, Istar wand, PBS, Staff, AoD, Engraved hammer, Glamdring, Ornate, Sting, Warsword, beje, shining chain shirt/sleeves, bsb, gleaming, OIE book, twisted crown, tarnished copper wristband.
  • These items have decent chance to get watch room kit from Saruman: Foci items, Jewelled ring, OiE Book, PBS, Jewelled ring, Palantir, Twisted crown, BSB. Watch room kit is detectable by detect magic and quite heavy.
  • Orcs can't enter coach like BNs can
  • Stab safe regen places:
    • Behind leaves near tipsy
  • Vile fetish can be traded with Kral for Dark Draught
    • Loads on named D-Orc mobs in the Mountains of Mirkwood. Also loads on Urdan patrol leaders, and (occasionally) on cunning shaman.
  • To minmax orc moves, avoid terrain with Forest, Field, Brush, Shallows(source: https://mume.org/help/terrain)