Armour

From MUME

Wearing armour lowers damage received. Two numbers are important here: absorb and max. Absorb is the relative % of damage the armour takes. However, the max determines the maximum amount of damage per hit the armour can absorb. If the % of the damage to be absorbed is greater than the max, only the max is absorbed.

Armour Types

The basic armours come in four types: cloth, soft leather, hard leather, chainmail, and metal.

These types come in three levels (except cloth): normal, sturdy, and fine. Sturdy and fine provide less penalties and more protection than normal, fine being the best.

Cloth

Cloth adds to db (dodge bonus), but has no bonus to armour. Most plain clothes are as good as they can get, but of note are grey tunic (higher than average db) and white robe (db+spellsave).

Leather

Soft leather has low abs and low max. Hard leather has high abs low max. Soft leather gives an offensive bonus, some warriors keep a full leather set for those occasions when high offensive bonus is a must and can switch from metal to leather very quickly.

Chain

Chainmail has low abs high max. There are also a few other armours of note. Scale mail has similar max to chainmail but higher abs. White chainmail has similar abs to chainmail but higher max. Shining chainmail has lower abs than normal chainmail but significantly higher max. Shining platemail has the highest protection of any of the armours.

Metal

Metal has high abs high max. Also of note: metal sets do not have a particular helmet. Good choices of metal plate helmets are a large visored helmet (semi-artifact), a horse-crested helm, a great helm, a spiked metal helmet, or a full metal helmet.

Magic Armour

The following spells also influence absorption and max:

  • Armour: Works as a separate layer of absorption. After a certain amount of damage the effect of the spell will expire.
  • Sanctuary: Sets an upper limit to max for a short time.


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