MUME Help
GMCP COMM.CHANNEL
These are the messages in the GMCP
Comm.Channel
module.
Sent by client
Comm.Channel.Enable
-
The message body is a string which is the name of the
communication channel to enable
(
"songs") -
Example:
Comm.Channel.Enable "tales"
Sent by server
Comm.Channel.List
-
Sent automatically as the
Comm.Channelmodule is enabled - Contains a list of the available communication channel
-
The message is an array of objects with the following
keys:
namename of this channel ( "songs")captionhuman-readable description ( "Songs")commandgame command used ( "sing") -
Example:
Comm.Channel.List { { "caption": "Tells", "command": "tell", "name": "tells" } }
Comm.Channel.Text
- Sent as a message is heard or sent
-
The message is an object with the following keys:
channelchannel name destination(for sent messages) name of the recipient talkername of the sender; "you"for sent messagestalker-typeoptional type of the character (see below) texttext heard (may include ANSI codes) If set,
talker-typeis one of the stringsnpc,ally,neutral, orenemy. See also theRoom.Chars<character> object'stypefield. -
Examples:
-
Comm.Channel.Text { "channel: "tells", "talker": "Gandalf", "talker-type": "ally", "text": "Gandalf tells you 'Fly, you fools!'" } -
Comm.Channel.Text { "channel: "questions", "talker": "you", "destination": "Frodo" "text": "Where is the ring?" }
-
Generated on Tue Oct 14 20:48:23 2025