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MUME Help

Index: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

GMCP COMM.CHANNEL


These are the messages in the GMCP Comm.Channel module.

Sent by client

Comm.Channel.Enable

  • The message body is a string which is the name of the communication channel to enable ("songs")
  • Example: Comm.Channel.Enable "tales"

Sent by server

Comm.Channel.List

  • Sent automatically as the Comm.Channel module is enabled
  • Contains a list of the available communication channel
  • The message is an array of objects with the following keys:
    name name of this channel ("songs")
    caption human-readable description ("Songs")
    command game command used ("sing")
  • Example: Comm.Channel.List { { "caption": "Tells", "command": "tell", "name": "tells" } }

Comm.Channel.Text

  • Sent as a message is heard or sent
  • The message is an object with the following keys:
    channel channel name
    destination (for sent messages) name of the recipient
    talker name of the sender; "you" for sent messages
    talker-type optional type of the character (see below)
    text text heard (may include ANSI codes)

    If set, talker-type is one of the strings npc, ally, neutral, or enemy. See also the Room.Chars <character> object's type field.

  • Examples:
    • Comm.Channel.Text { "channel: "tells", "talker": "Gandalf", "talker-type": "ally", "text": "Gandalf tells you 'Fly, you fools!'" }
    • Comm.Channel.Text { "channel: "questions", "talker": "you", "destination": "Frodo" "text": "Where is the ring?" }

Generated on Fri Apr 25 07:40:47 2025

What is MUME?

MUME, Multi-Users in Middle-earth, is a multiplayer text-based online game based upon J. R. R. Tolkien’s Middle-earth during the epic wars of the late Third Age between the forces of the Dark Lord and the armies of the Free peoples. MUME is completely at no cost and has been continuously running, expanded, and remastered by a community of volunteers since 1991.

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