Welcome to MUME VII !
The following are the most important changes from MUME VI to MUME VII.
They will be better discussed in further news and in the help files.
* Chosen statistics.
As you should have seen when logging on, statistics like strength and
wisdom are not random anymore: you get to choose them while creating your
character. Raising a stat from 17 to 18 costs much more than raising it
from 8 to 9 - so, if you want three exceptional stats the other four will
be quite bad.
The stat-choice process can be hard for real newbies, so an easier interface
has been written for them, suggesting stat-sets that have proven to be
easy-to-play and successful.
* Dynamic classes.
Characters do not choose a class at level one, either. Instead, your class
is determined by what you practice. If you concentrate on weapon skills,
your combat skill and endurance will increase. If you instead concentrate
on spells, you will become able to learn and use difficult incantations.
And lastly, if you try to become a jack of all trades, you will not be
able to master any of them.
* Change class.
At any time, you can type 'change class' and see a list of titles that
match your skills, race, alignment, history, and so on. 'change class X' to
choose a new class. Your choice only affects where you appear on 'who warr',
'who cleric'..., and your whois.
* Continuous regeneration.
You will no more gain a certain amount of hp, mana and moves once every rl
minute. Instead, you will recover health, concentration and stamina at a
more or less steady rate - say, one point of mana every few seconds.
* Delayed actions will now (hopefully) stop as soon as the end condition
that is necessary for the action to complete is no longer valid. For
example, if you cast a spell at someone and he walks out of the room,
the casting will be interrupted. If you try to backstab someone and they
start fighting you, you'll stop the backstab attempt etc.
* During the character generation process, you are asked if you are an
experienced player or not. If you are not, you are not asked stats directly;
you are instead asked questions about your character, and your answers will
select an 'easy to play' set of stats. New "easy" stat sets are simple to
add: if you find some particularly good statsets you wish to share, put them
on "idea".
* 'Who newbie' shows the characters who said they are not expert.
* Willpower and perception are much more important than in MUME VI. Willpower
influences your total mana and mana regen rate, and affects some more
spells; perception affects several warrior and thief skills.
* Hit points and OB depend on your skills - they improve by learning
warrior skills, they worsen when you learn spells.
* A new warrior skill, endurance, will improve your hit point total and your
hit/move regen.
* Your effective level slowly increases even when you're a legend. This
affects the casting level of spells, OB, and so on.
* You can choose what skills to refresh and what skills to forget via the
'train' command.
* Practicing and spellcasting have undergone several important changes,
discussed in the following posts. The important thing to remember is
that your efficiency in a skill/spell depends not only on your knowledge
in the skill/spell (learned %) but also on your proficiency in related
skills/spells.
* Some spells have undergone changes (shield, armour, sanctuary).
* Casting level (determined by your level, your efficiency in the spell
and your casting success) detemines mana usage and spell effect.
* Spells don't fail anymore but can sometimes backfire when your casting
level is not high enough.
* Spells can be cast at different speeds, which affects their mana usage
and their efficiency.
* Subraces have been introduced. For now, they only affect the knowledge
of languages, but some other small effects will be added in a foreseeable
future.
The MUME 7 Hack^H^H^H^H Development Team.
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