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There's a new
player color field which is used for non-enemy
players.
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There is a new
<player> XML tag which is used for
non-enemy players, typically inside a <character> tag.
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There's a new
type key in GMCP Room.Chars
<character> objects. If set, it is one of the strings
npc, ally, neutral, or
enemy.
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There's a new
talker-type key in GMCP
Comm.Channel.Text messages using the same values as
type above. (Thanks Mormeril for the idea.)
See the change color, xml, gmcp
room.chars, and gmcp comm.channel help texts for more
information.
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