Usage: climb [<direction>|on|off|safe|always]
Climbing, easy as it might seem, is a skill that takes time and pain to learn. The most skilled climbers however, are able to scale sheer and slippery walls without a problem. Climbing might come in handy whenever you are seeking shelter from enemies, or exploring unknown areas.
It takes great agility to master this skill; an iron will and lots of muscle are important too.
climb command switches on and off your
ability to climb. When
climb is turned
off, you will not enter any areas which you need to be climbing to access by
moving, fleeing or following someone. It is possible, however, to
teleport to such an area.
You can choose to
climb always (shown as "C" in your
prompt): when faced with a climb exit,
you will always attempt it, regardless of its difficulty or the potential
damage. As an alternative, you can
climb safe (shown as
"c" in your prompt) and climb only when the
climb is easy, when falling wouldn't hurt you much, or when (due to the
presence of a tied rope) you are safe from falling.
>When attempting to negotiate a hard climb, unless you have chosen to
climb safeOk, You will climb only when it is reasonably safe to do so. c >
climb alwaysYou will try to climb even under unsafe conditions. C >
climbYou won't climb anymore. >
climbYou will try to climb even under unsafe conditions.
climb always, MUME requires you to confirm it by using the
climbcommand. For example:
upThe ascent ahead seems quite difficult to climb, while falling down might inflict some pain. If you still want to try, you must 'climb' there.
c HP:Fine>If you fail a climb attempt, MUME calculates from which height you fell, which in turn determines the actual damage. As a consequence, if you are very unskilled and try to climb up a cliff, you will fall from a small height and suffer little damage. Being slightly more skilled, but not skilled enough to make it to the top, might actually result in a longer fall (and in higher damage).
climb upTop of the Cliff
When climbing down, the situation is the opposite: if you are unskilled, you are more likely to fall from the top, taking maximum damage; if you are more skilled but still fail, the fall will be shorter. On average, climbing down is more dangerous than climbing up.
You can now check how hard a climb would be, and how much you might get hurt by falling from close to the top, by looking at the climb exit: for example,
>Please note that difficulty and damage messages are relative to your current skill and hit points.
look upThe ascent ahead seems quite difficult to climb, while falling down might inflict some pain.
|See also:||SWIM, PROMPT, ROPE|
Generated on Sat Jun 3 08:15:51 2023