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MUME Rules

Index: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

ACTIONS, CLIENT SETTINGS, MAPPERS, TRIGGERS


Definitions

Action: An "action" (also called "trigger") is an automatic function of a client that performs a task based on an external input. This includes, but is not limited to, actions that set variables, bind aliases or keys, or send commands.

Passive Action: A passive, or information-related, action, is an action that is purely for informational purposes and does not result in a player character performing some function. These include actions that keep track of XP, spell timers, substitutions, and send out of band information to other players such as MMapper's group manager.

Character Action: A character action is an action that results in a player character performing some function. This includes actions that cause a character to eat or drink, set variables or aliases for targeting, attack, bash, etc.

PK: "PK" (player-killing) is any situation involving fighting (or running from) other players.

Rules

Passive actions are generally legal, both in and out of PK.

Character actions are strictly illegal in PK. This includes, but is not limited to, any action that provides computer-enhanced reaction time such as directly performing a character function, or setting aliases or variables for the player to use on command. Importantly, character actions are illegal in PK regardless of whether the external triggering input comes from MUME, or from some other source (such as an out of band communication from another player).

In addition, character actions are illegal regardless of whether they are done by a client, mapper, or some other program.

Finally, some character actions are illegal even outside of PK situations. For more information see rules robots.

If you find these rules too complicated to understand, you can stick to the following principle: disable actions in PK.

Furthermore, it is illegal to trigger other people's actions on purpose by the use of emotes, says, etc.

Examples

Below are some helpful examples:

Example 1

My client automatically sends an out of game message to my group members when I die with my location, what I died to, and a timestamp, is this legal?

Yes! This is legal under rules client settings.

Example 2

My client sends updates to my group members of my HPs/Mana/Moves whenever I check score, is this legal?

Yes! This is similar functionality to MMapper's Group Manager and is legal under rules client settings.

Example 3

My client provides a live feed of my pre-spammed commands to my groupmates including directions, targeting, etc., is this legal?

Yes! As long as the feed is only sharing information, and is only accessible by groupmates of the same side, this is fine to do.

Example 4

My group uses a client setting that sends an automatic notification when a groupmate is bashed. I use this notification to auto-bind a key to rescue the bashed groupmate, is this legal?

No, this is prohibited by rules client settings.

Example 5

My client sends updates of every player I kill to a live X (twitter) feed, is this legal?

No, this would be providing information that is easily accessible to players of different sides of the war. This is prohibited by rules interrace.


Generated on Sat Aug 3 18:11:38 2024

What is MUME?

MUME, Multi-Users in Middle-earth, is a multiplayer text-based online game based upon J. R. R. Tolkien’s Middle-earth during the epic wars of the late Third Age between the forces of the Dark Lord and the armies of the Free peoples. MUME is completely at no cost and has been continuously running, expanded, and remastered by a community of volunteers since 1991.

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