Index: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


A death trap is a room where anyone who enters dies immediately. Examples of death traps are bottomless pits, gaping precipices, or lava-filled lakes. Upon entering a death trap, you will have one chance to retrace your steps. Failure means instant death; your equipment, except some particular cases, will be lost forever. If you are leading a group and you stumble in a DT, your followers will see your fatal mistake and will not follow you.

All the death traps in Arda are clearly marked: if you read the descriptions thoroughly, and if you look <direction> when you are in doubt, you should have little chance of entering a death trap. Some DTs are lit so you can have little doubts about what they are; e.g., In Mid-Air, but others are not; e.g., A Dark Hole would look silly if lit. Many death traps cannot be fled into, but this is not a rule.

Unless you recently met *an Enemy*, dying in a death trap does not reduce your experience, but it will decrease your travel points total. Should it fall below the minimum required for your present level, you will lose a level. Trolls are the only exception: falling into a DT for a troll entails a small loss of experience points.

If you walk into a death trap after you recently met *an Enemy*, you may suffer a pkill death. See help death for more details.

See also: DEATH

Generated on Mon Aug 31 21:53:22 2020