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REVEAL
Syntax:
reveal <object>
reveal <character>
reveal all
reveal <effort>
Revealing known hidden objects
reveal <object>
allows you to
find an object hidden in a room. You must know what to
look for in order to get it back, but you do not need to have seen the
object before. If you do not know what to look for, use
search
.
Unlike search
, reveal
<object>
succeeds without any skill check.
Example:
> reveal sword
Revealing known hidden characters
reveal <character>
shows to your
group members the location of a hidden character you
discovered (with search
or because the hidden
character spoke when you could hear him). Characters not in your
group might realize the presence of the hidden character as
well.
Revealing a hostile character allows your group members to attack him; on the other hand, if you attack without revealing, you have a higher chance of taking your enemy by surprise when he is not ready to defend himself.
reveal all
works as reveal
<character>
, but it affects any and all hidden characters
that you have discovered.
Examples:
>reveal scout
>reveal all
Searching for and revealing unknown hidden characters
reveal <effort>
(quickly
, fast
, normally
,
carefully
or thoroughly
) is similar to
search
<effort>
, but it will reveal any
hidden character you might find to you and your group. If
more than one character is searching at the same time, reveal
is
faster than search
, but it decreases the
chances of a surprise attack.
Examples:
> reveal quickly
See also: | HIDE, SEARCH, TRACK |
Generated on Mon Jun 20 09:21:04 2022