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REVEAL
Syntax:
reveal <object>
reveal <character>
reveal all
reveal <effort>
Revealing known hidden objects
reveal
<object>
allows you to find an object
hidden in a room. You must know what to look for in order to get it back, but
you do not need to have seen the
object before. If you do not
know what to look for, use
search
.
Unlike search
,
reveal
<object>
succeeds
without any skill check.
Example:
> reveal sword
Revealing known hidden characters
reveal <character>
shows to your
group members the location of a
hidden character you discovered (with
search
or because
the hidden character spoke when you could hear him). Characters not in your
group might realize the presence
of the hidden character as well.
Revealing a hostile character allows your group members to attack him; on the other hand, if you attack without revealing, you have a higher chance of taking your enemy by surprise when he is not ready to defend himself.
reveal all
works as reveal
<character>
, but it affects any and all hidden characters
that you have discovered.
Examples:
>reveal scout
>reveal all
Searching for and revealing unknown hidden characters
reveal
<effort>
(quickly
, fast
, normally
,
carefully
or thoroughly
) is similar to
search
<effort>
,
but it will reveal any hidden character you might find to you and your
group. If more than one
character is searching at the same time, reveal
is faster than
search
, but it
decreases the chances of a surprise
attack.
Examples:
> reveal quickly
See also: | HIDE, SEARCH |
Generated on Thu Jan 14 01:03:50 2021