MUME Help
STAT
The
stat
command shows some basic information about your offensive
and defensive abilities and
about how close you are to your
next level.
The output you get could look like this:
> stat
OB: 23%, DB: 5%, PB: 42%, Armour: 0%. Wimpy: 30. Mood: wimpy.
Needed: 31,750 xp, 0 tp. Gold: 2. Alert: normal.
- panic
- disease (flu)
- OB
- Your offensive-bonus, it determines if you can hit an enemy.
- DB
-
Your dodge-bonus. See
help dodge
for further details. - PB
-
Your parry-bonus. See
help parry
. - Armour
- This is the rating of your armour. Thicker and heavier armour will result in a higher armour-rating.
- Wimpy
-
You will flee if your
hitpoints fall below this
value. You can set it via
change wimpy <value>
. Seehelp wimpy
for more details. - Mood
-
Your mood. If you are
wimpy you have more PB and
less OB (its harder for your enemys to hit you, but also harder for you to
hit them), while a more aggressive
mood will increase
your OB and lower your PB. See
help mood
. - Needed
-
Here you see how many
xp and
tp you need the reach the next
level. To see your current
XPs and TPs, type
'info'. See
help tp
andhelp xp
. - Gold
-
How many coins of
gold do you carry at the
moment? Coppers and silvers are not shown (you can see them by typing
info
). Seehelp coins
. - Alert
-
This is similar to
"mood". You
can change it via
change alertness
. Basically, a high alertness increases your chance to find hidden people but also increases the cost for your movement. Seehelp alertness
.
stat
also shows various special conditions, for example if you are
affected with a disease,
poison,
magic
spells that are active on you
or if you cannot quit at the
moment.
See also: | SCORE, INFO, "INFO FORMAT" |
Generated on Fri Feb 19 19:15:57 2021