statcommand shows some basic information about your offensive and defensive abilities and about how close you are to your next level.
The output you get could look like this:
statOB: 23%, DB: 5%, PB: 42%, Armour: 0%. Wimpy: 30. Mood: wimpy. Needed: 31,750 xp, 0 tp. Gold: 2. Alert: normal. - panic - disease (flu)
- Your offensive-bonus, it determines if you can hit an enemy.
Your dodge-bonus. See
help dodgefor further details.
Your parry-bonus. See
- This is the rating of your armour. Thicker and heavier armour will result in a higher armour-rating.
You will flee if your hitpoints fall below this
value. You can set it via
change wimpy <value>. See
help wimpyfor more details.
Your mood. If you are wimpy you have
more PB and less OB (its harder for your enemys to hit you, but also harder
for you to hit them), while a more aggressive mood will
increase your OB and lower your PB. See
Here you see how many xp and tp you need
the reach the next level. To see your current XPs and
TPs, type 'info'. See
How many coins of gold do you carry
at the moment? Coppers and silvers are not shown (you can see them by
This is similar to "mood". You can change it
change alertness. Basically, a high alertness increases your chance to find hidden people but also increases the cost for your movement. See
statalso shows various special conditions, for example if you are affected with a disease, poison, magic spells that are active on you or if you cannot quit at the moment.
|See also:||SCORE, INFO, INFO FORMAT, ABILITIES|
Generated on Wed Sep 14 10:46:25 2022