statcommand shows some basic information about your offensive and defensive abilities and about how close you are to your next level.
The output you get could look like this:
statOB: 23%, DB: 5%, PB: 42%, Armour: 0%. Wimpy: 30. Mood: wimpy. Needed: 31,750 xp, 0 tp. Gold: 2. Alert: normal. - panic - disease (flu)
- Your offensive-bonus, it determines if you can hit an enemy.
Your dodge-bonus. See
help dodgefor further details.
Your parry-bonus. See
- This is the rating of your armour. Thicker and heavier armour will result in a higher armour-rating.
You will flee if your
hitpoints fall below this
value. You can set it via
change wimpy <value>. See
help wimpyfor more details.
Your mood. If you are
wimpy you have more PB and
less OB (its harder for your enemys to hit you, but also harder for you to
hit them), while a more aggressive
mood will increase
your OB and lower your PB. See
Here you see how many
tp you need the reach the next
level. To see your current
XPs and TPs, type
How many coins of
gold do you carry at the
moment? Coppers and silvers are not shown (you can see them by typing
This is similar to
can change it via
change alertness. Basically, a high alertness increases your chance to find hidden people but also increases the cost for your movement. See
statalso shows various special conditions, for example if you are affected with a disease, poison, magic spells that are active on you or if you cannot quit at the moment.
|See also:||SCORE, INFO, INFO FORMAT, ABILITIES|
Generated on Sat Oct 23 17:50:19 2021