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THARBAD


The once lawful city of Tharbad has long since been abandoned to civilised use. Lying far south from Bree, along the North-South road; which the Bree-Landers call the Greenway, the city welcomes few past its gates.

MUME's Tharbad

This is a city in the south of Eriador, located at the ancient ford of the Glanduin river. It is a human city, which at present is a haunt of bandits, thieves, and assassins! It is dangerous even for inexperienced thieves; other inexperienced people will find the going very difficult indeed.

Rumour has it that there was a coup d'etat in Tharbad, and a more ruthless and merciless Chief has taken power in that city of thieves. His decree follows:

  1. If you wish to live in Tharbad you may register as a citizen, upon payment of a small contribution. The secretary will calculate the amount when you ask him. Be aware that he is accompanied by guards who may still be impolite to you.
  2. The gates of Tharbad will henceforth be opened in the day and closed at nightfall. Hours may be adjusted.
    No human or beast will be admitted in the closed hours.
Sidenote: The gatekeeper has carelessly dropped the hint that he is rather low on funds. It is likely he will accept monetary gifts gladly. When you are stopped by the locked gate at night, call and then bribe N gold. He may just be persuaded to open for your group.

Know however that these are but rumours.

See also: ARDA, "BLUE MOUNTAINS", BREE, COACH, FORNOST, "GREY HAVENS", SHIRE, LÓRIEN, RIVENDELL

Generated on Mon Aug 31 21:53:23 2020