BLACK NÚMENÓREANS, BN, NÚMENÓREANS
The origin of the first black Númenóreans is in the latter half of the Second Age. Lovers of power over lesser men, these Númenóreans became corrupted by Sauron, coming to hate all good peoples. They settled in Middle-earth mainly in Umbar and surrounding coastal regions.
After Sauron's downfall at the beginning of the Third Age, the bloodlines of these Númenórean descendants mixed with other peoples, especially the Haradrim over which they had dominion. During the first millenia of the age, they proved strong enemies of the Dúnedain of Gondor, but were permanently scattered when Umbar was taken in TA 933, and when the subsequent siege was broken in TA 1050.
As men, they are imposing in their height, with angular features. They also make strong warriors, proud of their heritage. Thus they still retain many of the ancient characteristics of the Edain, like their cousins the Dúnedain.
MUME Black NúmenóreansMUME Black Númenóreans (also known as BNs) are wanderers from the far southern lands. They are allied with orcs and trolls who directly or indirectly serve the will of Sauron.
BNs have a number of penalties:
- They cannot become immortal.
- They generally have worse stats than other men.
- They have no cities in which to rent. However, they can camp outside and often do not pay rent.
- They must wander in search of those guild masters of theirs who have made the trip to Eriador. No warrior guild masters have ever been found, so their weapon skills are limited.
- When they die they return to a secret place and pray for a new life. Where they find themselves afterwards, only the Ainur know.
- They can suffer from depression.
- They will see free peoples by name or race only eg. *an Elf*. They can however see and group both orcs and trolls, thus proving to be valuable aides.
- They have increased mana regeneration and a decreased chance to backfire spells when under the Necromancer's darkness.
- The Fell Beasts will carry them further than anyone else.
- Carried vials of poison and envenomed weapons will last twice as long for them.
- They mix herblores that produce vials of poison or their antidotes with an increased proficiency equal to two herbal kit upgrades.
|See also:||CAMP, CALL BEAST|
Generated on Mon May 1 08:49:13 2023