Syntax : cast 'locate' [<key>] [<max distance>] Type : Long range Accumulative: N/A Duration : No Casting : Very long Position : Standing Level : Level 6 Class : Magic User Min. Mana : 20You may use this spell in two different ways.
locate you will learn to feel the
magical aura of the place where you stand. This can then be
used to anchor on that place with spells like
find the path.
Using this spell with a special anchor or "key" will yield to you a mental map showing all places within range where the corresponding creature, object or place is to be found.
To gather magical anchors on creatures or objects you
must use the
Last, know that you will not receive any information on hidden or indoors places.
It takes a brilliant mind to master this spell; deep insight and an iron will are important too.
Note: <max distance> is given in miles.
Note: In order to use this spell you must first find out the magical
key of the object, mobile, or room
you are attempting to locate.
(In the example below the magical key is the
The keys for objects, mobiles, and
players can be obtained with the
Note: If you cast the
with no arguments, you will get the magical key of the room you
stand in. This key is needed when using the
A comparison between
locate life and
locate (for locating mobiles):
|needs:||name of creature|
|gives:||nearby locations of the creature, and their teleport keys|
|needs:||magical key of creature|
|gives:||graphical representation of those locations in relation to you (but no detailed information or teleport keys)|
cast 'locate' zordurhozo
|See also:||IDENTIFY, SCRY, TELEPORT, PORTAL, WATCH ROOM, LOCATE LIFE, LOCATE MAGIC|
Generated on Fri Feb 10 13:53:46 2023