MUME Help
BASICS
This is a brief outline of some
of the basic commands
that are used in MUME. Further
help is available for each of them
by typing
help
<topic>
, an example being
help look
. Most of
these commands will be
self-evident once you have seen the name, but please
read or at least skim the
help on them. The
FAQ files provide
help on related
commands to those
mentioned below and explain solutions to common problems such as getting
equipment and wearing it.
-
LOOK
- This is used to look at people, objects, exits, creatures, or rooms. It will provide a description on what is being looked at if one is available.
-
EXAMINE
-
This command can be used to look at an
object, person, creature,
or room. It sometimes provides more detailed information than
LOOK
, for example when used on a person or a container. -
EQUIPMENT
(abbreviatedEQ
) - Shows a list of the items which you are wearing or holding. This will include your clothing and anything which you are holding in your hands, as well as things being worn on your belt.
-
INVENTORY
(abbreviatedI
) - Shows a list of the items which you are not wearing or holding in your hands, but which you are carrying with you.
-
WIELD
-
Picks up a weapon in your hand so that it can be used. Example:
wield longsword
. -
WEAR
-
Puts on an article of clothing or armor.
wear shield
will put a shield on the arm that you are not using for your weapon; that hand must be free (not holding anything). You can alsowear all
and wear things on your belt.wear lantern belt
will put a lantern on your belt and light it. -
EXITS
- This command shows all the exits out of the current room you are in, except for hidden exits. In general usage, even outdoor areas are called rooms; not only the rooms inside a house.
-
NORTH
,EAST
,SOUTH
,WEST
,UP
,DOWN
-
You can move between rooms with several
commands. For example
if you type
exits
and it lists an exit to the east, then you can typeeast
to go in that direction. Some exits might need the climb skill to climb up a tree, or that you have a boat to go into a lake. You can abbreviate these commands:N
,E
, and so on. -
NARRATE
,SAY
,SING
,TELL
-
These are commands
used to communicate with other people. These are the preferred ones, there
are some others but these are simple to use and can reach most people you
might want to.
NARRATE
andSING
are global channels, which means anyone who wants to can hear them anywhere.SAY
is for people in the same room as you.TELL
is used to talk to one particular person no matter where they are. ReadHELP FAQ5
and the help files for more help.
NOTE: You will only hear narrates and songs from the side which you are currently playing on. Orcs cannot hear narrates made by Elves, for example. -
REST
,SLEEP
-
These allow you to
rest
orsleep
and thereby regain your health (hits) after a battle, movement points (after moving) , or mana (used tocast
spells) at a faster rate than you would if you were standing. -
WAKE
,STAND
-
If you
sleep
,rest
or fall down you will need towake
and/orstand
before performing certain actions such as walking or fighting. -
DRINK
,EAT
-
You can drink out of a
fountain by typing
drink fountain
or drink out of a cup such as are in the newbie kits by typingdrink cup
. To eat some bread you can typeeat bread
. If you are hungry or thirsty you will not be able to recover from your exertions (such as fighting) as quickly. Readhelp FAQ3
on how to fill cups, andhelp FAQ4
on how to hunt for food. -
TIME
-
This command gives the present time to the best of your
ability to guess. It is
not possible to judge the time of
day inside a cave or
shop but you will still be
able to check the date, and other information. For information on
months and such type
help MONTH
. -
INFO
-
This command gives you information on your character, such as age,
weight, hits,
mana,
experience and other
statistics. The
SCORE
andSTAT
commands show quick useful subsets of this information. -
SCORE
-
This gives information on your current hits,
mana and
movement points.
It is not accessible while in
combat, but the
prompt will
show you some approximations
such as
*# HP:Fine
when you have been damaged lightly. -
STAT
- This command shows things like OB (offensive bonus), DB (dodge bonus), PB (parry bonus) and is available during combat. It also show things like how much you need to gain a level, and if you are affected by spells, poisons, wounds, or diseases.
-
PRACTICE
-
This command shows what
skills or
spells you have learnt, how
well you mastered them, and how many
practice sessions you can
still use at a guild to
improve your abilities.
In the presence of a guild
master,
PRACTICE
shows what is available to be learned, and how hard it will be to learn it. ReadHELP PRACTICE
for more information on this very important command. Check the guild boards (help FAQ5
), libraries and other sources of information to decide what to practice. -
ACHIEVEMENTS
- This command shows you various things you have achieved or not achieved. It helps you keep track of things some things you should try out, quests you have completed, places you have visited, etc.
-
QUESTS
-
This command lets you keep
track of your active and
completed quests by using
your Quest
Log.
Read
HELP QUESTS
for more information. -
CONSIDER
-
You use this to consider if it would be a wise
idea to
attack a creature. For
example
CONSIDER spider
might tell you that killing a tiny spider would be easy indeed;CONSIDER Elrond
might tell you that you must be mad to even think of attacking him.
This is only an approximate result and does not take into account your equipment and skill in combat. -
CHANGE WIMPY <NUMBER>
-
This command allows you to set an amount of hits that you will try and
automatically flee at. For
example you might have 30 hits and decide that you do not to get into a
serious fight. So you set your
wimpy to 20 by typing
CHANGE WIMPY 20
. This means you will automatically try to flee after you go below 20 hits. Not every attempt at fleeing is successful, so you might want toFLEE
manually. Checkhelp change wimpy
-
KILL
-
This command causes you to
attack a creature or
person. Read
help JUSTICE
before killing a citizen of a city, andRULES PLAYER KILLING
before attacking another player. -
FLEE
- A very useful command when things are not going the way you had hoped or when attacked by an aggressive creature such as a black wolf. If it works you will flee the room you are in, leaving through a random exit. You might not be able to break contact with your enemy and flee the first time. Beware, some creatures such as wolves might decide to track you down for a distance before returning home if they haven't caught you.
HELP
by
itself you will see a list of
commands broken up into
sections such as for
movement. The above is a list
of some of the most common ones. While resting you might want to check the
help on other
commands.
Topics above covered with help files:
LOOK, EXAMINE, EXITS, NORTH / EAST / SOUTH / WEST / UP / DOWN, REST, NARRATE, SAY, SING, YELL, SLEEP, WAKE, STAND, DRINK, EAT, TIME, INFO, SCORE, STAT, PRACTICE, CONSIDER, CHANGE WIMPY, FLEE, KILLHere is a further list of topics you may want to read:
- To regenerate your health, moves, and mana in between fights:
- REGENERATION
- To advance your character's level and its "values":
- EXPERIENCE, TPS or "TRAVEL POINTS", GUILD
- About how your your character interacts with the world:
- SOCIALS, ROLEPLAY, JUSTICE, ALIGNMENT
- There is also a set of RULES on MUME:
-
Type
rules
for a list of the RULES files covering what your character can and can't do, such as multiplaying; read them by typingrules <topic>
.
See also: | FAQ1, FAQ2, FAQ3, FAQ4, FAQ5, ADVANCED, FEATURES, RULES |
Generated on Thu Jan 14 01:03:49 2021